Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents (English)
- New search for: Badler, N. I.
- New search for: Bindiganavale, R.
- New search for: Allbeck, J.
- New search for: Schuler, W.
- New search for: Zhao, L.
- New search for: Lee, S.-J.
- New search for: Shin, H.
- New search for: Palmer, M.
- New search for: American Association for Artificial Intelligence
- New search for: Badler, N. I.
- New search for: Bindiganavale, R.
- New search for: Allbeck, J.
- New search for: Schuler, W.
- New search for: Zhao, L.
- New search for: Lee, S.-J.
- New search for: Shin, H.
- New search for: Palmer, M.
- New search for: American Association for Artificial Intelligence
In:
American Association for Artificial Intelligence; Artificial intelligence and interactive entertainment AAAI symposium
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6-10
;
2000
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ISBN:
- Conference paper / Print
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Title:Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied Agents
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Contributors:Badler, N. I. ( author ) / Bindiganavale, R. ( author ) / Allbeck, J. ( author ) / Schuler, W. ( author ) / Zhao, L. ( author ) / Lee, S.-J. ( author ) / Shin, H. ( author ) / Palmer, M. ( author ) / American Association for Artificial Intelligence
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Conference:Spring symposium, American Association for Artificial Intelligence; Artificial intelligence and interactive entertainment AAAI symposium ; 2000 ; Stanford, CA
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Published in:
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Publisher:
- New search for: AAAI
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Publication date:2000-01-01
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Size:5 pages
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ISBN:
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Type of media:Conference paper
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Type of material:Print
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Language:English
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Keywords:
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Source:
© Metadata Copyright the British Library Board and other contributors. All rights reserved.
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Some Issues in AI Engine DesignAtkin, M. S. / King, G. W. / Westbrook, D. L. / Cohen, P. R. / American Association for Artificial Intelligence et al. | 2000
- 6
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Parameterized Action Representation and Natural Language Instructions for Dynamic Behavior Modification of Embodied AgentsBadler, N. I. / Bindiganavale, R. / Allbeck, J. / Schuler, W. / Zhao, L. / Lee, S.-J. / Shin, H. / Palmer, M. / American Association for Artificial Intelligence et al. | 2000
- 11
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Natural Language Control and Paradigms of InteractivityCavazza, M. / Palmer, I. / American Association for Artificial Intelligence et al. | 2000
- 18
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Warp Speed: Path Planning for Star Trek®: ArmadaDavis, I. L. / American Association for Artificial Intelligence et al. | 2000
- 22
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Towards More Human-Like Computer OpponentsFreed, M. / Bear, T. / Goldman, H. / Hyatt, G. / Reber, P. / Tauber, J. / American Association for Artificial Intelligence et al. | 2000
- 27
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Cognitive Multi-Character Systems for Interactive EntertainmentFunge, J. / Shapiro, S. / American Association for Artificial Intelligence et al. | 2000
- 30
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Modeling Users' Emotions during Interactive Entertainment SessionsGmytrasiewicz, P. / Lisetti, C. / American Association for Artificial Intelligence et al. | 2000
- 36
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Nonlinear Dynamic Systems for Autonomous Agents NavigationGoldenstein, S. / Metaxas, D. / Large, E. / American Association for Artificial Intelligence et al. | 2000
- 41
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It Knows What You're Going to Do: Adding Anticipation to a QuakebotLaird, J. E. / American Association for Artificial Intelligence et al. | 2000
- 51
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The Integration of Autonomous and Scripted Behavior through Task ManagementLiden, L. / American Association for Artificial Intelligence et al. | 2000
- 56
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A Neo-Aristotelian Theory of Interactive DramaMateas, M. / American Association for Artificial Intelligence et al. | 2000
- 62
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Hierarchical Grouping in Artificial IntelligenceMortimer, M. / American Association for Artificial Intelligence et al. | 2000
- 66
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Building Characters: A Form of Knowledge AcquisitionPisan, Y. / American Association for Artificial Intelligence et al. | 2000
- 70
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Shortcuts to Kaos: Complex Behavior from Simple DynamicsUshaw, G. / Bell, G. / American Association for Artificial Intelligence et al. | 2000
- 76
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The Artificial Emotion Engine™, Driving Emotional BehaviorWilson, I. / American Association for Artificial Intelligence et al. | 2000
- 81
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Crating Interactive Narrative Structures: The Potential for AI ApproachesYoung, R. M. / American Association for Artificial Intelligence et al. | 2000