A Neural Classifier for Anomaly Detection in Magnetic Motion Capture (English)
- New search for: Miller, I.
- New search for: McGlinchey, S.
- New search for: Miller, I.
- New search for: McGlinchey, S.
- New search for: Harper, Richard
- New search for: Rauterberg, Matthias
- New search for: Combetto, Marco
In:
Entertainment computing; ICEC 2006
4161
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141-146
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2006
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ISBN:
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ISSN:
- Conference paper / Print
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Title:A Neural Classifier for Anomaly Detection in Magnetic Motion Capture
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Contributors:Miller, I. ( author ) / McGlinchey, S. ( author ) / Harper, Richard / Rauterberg, Matthias / Combetto, Marco
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Conference:International conference; 5th, Entertainment computing; ICEC 2006 ; 2006 ; Cambridge
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Published in:Entertainment computing; ICEC 2006 , 4161 ; 141-146LECTURE NOTES IN COMPUTER SCIENCE , 4161 ; 141-146
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Publisher:
- New search for: Springer
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Place of publication:Berlin
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Publication date:2006-01-01
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Size:6 pages
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Remarks:Includes bibliographical references and index.
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ISBN:
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ISSN:
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Type of media:Conference paper
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Type of material:Print
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Language:English
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Keywords:
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Source:
© Metadata Copyright the British Library Board and other contributors. All rights reserved.
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Towards Bi-directional Dancing InteractionReidsma, D. / van Welbergen, H. / Poppe, R. / Bos, P. / Nijholt, A. et al. | 2006
- 13
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An Emotional Path Finding Mechanism for Augmented Reality ApplicationsMocholi, J. A. / Esteve, J. M. / Jaen, J. / Acosta, R. / Xech, P. L. et al. | 2006
- 25
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Interacting with a Virtual ConductorBos, P. / Reidsma, D. / Ruttkay, Z. / Nijholt, A. et al. | 2006
- 31
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Animal Controlled Computer Games: Playing Pac-Man Against Real Cricketsvan Eck, W. / Lamers, M. H. et al. | 2006
- 37
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Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression EvaluationKomatsu, T. / Iwaoka, T. / Nambu, M. et al. | 2006
- 43
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Passive Interactivity, an Answer to Interactive EmotionZagalo, N. / Torres, A. / Branco, V. et al. | 2006
- 53
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Entertainment on Mobile Internet Services: From the Korean Consumer PerspectivesLee, S. / Cho, J. E. et al. | 2006
- 59
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Experimental Approach for Human Perception Based Image Quality AssessmentKim, J.-S. / Cho, M.-S. / Koo, B.-K. et al. | 2006
- 69
-
Interaction and Participation in Radio Plays: A Novel Approach to an Old MediumMelzer, A. / Herczeg, M. / Jeskulke, O. et al. | 2006
- 81
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Real-Time Monitoring System for TV Commercials Using Video FeaturesLee, S. H. / Yoo, W. Y. / Yoon, Y.-S. et al. | 2006
- 90
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Interactive Dramaturgy by Generating Acousmetre in a Virtual EnvironmentMansilla, W. A. et al. | 2006
- 96
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Exposure to Violent Video Games and Desensitization to Violence in Children and AdolescentsFunk, J. B. et al. | 2006
- 103
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Kansei Mediated EntertainmentSalem, B. / Rauterberg, M. / Nakatsu, R. et al. | 2006
- 117
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Backseat Playgrounds: Pervasive Storytelling in Vast Location Based GamesBichard, J. / Brunnberg, L. / Combetto, M. / Gustafsson, A. / Juhlin, O. et al. | 2006
- 123
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Layered Multiple Displays for Immersive and Interactive Digital ContentsLee, G. A. / Yang, U. / Son, W. et al. | 2006
- 135
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Design and Implementation of a Fast Integral Image Rendering MethodLee, B.-N.-R. / Cho, Y. / Park, K. S. / Min, S.-W. / Lim, J.-S. / Whang, M. C. / Park, K. R. et al. | 2006
- 141
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A Neural Classifier for Anomaly Detection in Magnetic Motion CaptureMiller, I. / McGlinchey, S. et al. | 2006
- 147
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Multichannel Distribution for Universal Multimedia Access in Home Media GatewaysDe Keukelaere, F. / Van Deursen, D. / Van de Walle, R. et al. | 2006
- 153
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Language-Driven Development of Videogames: The ExperienceMoreno-Ger, P. / Martinez-Ortiz, I. / Sierra, J. L. / Manjon, B. F. et al. | 2006
- 165
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Architecture of an Authoring System to Support the Creation of Interactive ContentsMiyazaki, K. / Nagai, Y. / Bosser, A.-G. / Nakatsu, R. et al. | 2006
- 175
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Applying Direct Manipulation Interfaces to Customizing Player Character BehaviourGillies, M. et al. | 2006
- 187
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Programmable Vertex Processing Unit for Mobile Game DevelopmentKim, T.-Y. / Oh, K.-S. / Shin, B.-S. / Lim, C. et al. | 2006
- 193
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Vision-Based Real-Time Camera Matchmoving with a Known MarkerLee, B.-J. / Park, J.-S. / Sung, M. Y. et al. | 2006
- 205
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OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed CameraSato, T. / Fukuchi, K. / Koike, H. et al. | 2006
- 211
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The Smart Dice Cup: A Radio Controlled Sentient Interaction DeviceMagerkurth, C. / Engelke, T. / Rocker, C. et al. | 2006
- 217
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Learning About Cultural Heritage by Playing GeogamesKiefer, P. / Matyas, S. / Schlieder, C. et al. | 2006
- 229
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Dynamic Binding Is the Name of the GameGomez-Martin, M. A. / Gomez-Martin, P. P. / Gonzalez-Calero, P. A. et al. | 2006
- 233
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Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive EducationPark, K. S. / Cho, Y. / Park, S. et al. | 2006
- 239
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A Dynamic Load Balancing for Massive Multiplayer Online Game ServerLim, J. / Chung, J. / Kim, J. / Shim, K. et al. | 2006
- 250
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My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer GameSuomela, R. / Koivisto, A. et al. | 2006
- 262
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Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS)Chen, V. H.-H. / Duh, H. B.-L. / Phuah, P. S. K. / Lam, D. Z. Y. et al. | 2006
- 268
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On-Line Motion Style TransferWu, X. / Ma, L. / Zheng, C. / Chen, Y. / Huang, K.-S. et al. | 2006
- 280
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Dynamic Skinning for Popping DanceSon, H. / Han, J. et al. | 2006
- 286
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Discovery of Online Game User Relationship Based on Co-occurrence of WordsThawonmas, R. / Konno, Y. / Tsuda, K. et al. | 2006
- 292
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Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users)Fritsch, T. / Ritter, H. / Schiller, J. et al. | 2006
- 298
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Designing a Story Database for Use in Automatic Story GenerationOinonen, K. / Theune, M. / Nijholt, A. / Uijlings, J. et al. | 2006
- 302
-
An Efficient Algorithm for Rendering Large Bodies of WaterLee, H.-M. / Go, C. A. L. / Lee, W.-H. et al. | 2006
- 306
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Forbidden City Explorer: A Guide System That Gives Priority to Shared Images and ChatsMunemori, J. / Tri, T. M. / Itou, J. et al. | 2006
- 310
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Reinforcement Learning of Intelligent Characters in Fighting Action GamesCho, B. H. / Jung, S. H. / Shim, K.-H. / Seong, Y. R. / Oh, H. R. et al. | 2006
- 314
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Capturing Entertainment Through Heart Rate Dynamics in the Playware PlaygroundYannakakis, G. N. / Hallam, J. / Lund, H. H. et al. | 2006
- 318
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Design Implications of Social Interaction in Online GamesChen, K.-T. / Lei, C.-L. et al. | 2006
- 322
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TEMPEST: A Text Input System for Musical PerformersTakegawa, Y. / Terada, T. / Nishio, S. et al. | 2006
- 326
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Design Strategies for Enhancing Experience-Based ActivitiesPareto, L. / Snis, U. L. et al. | 2006
- 332
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Imitating the Behavior of Human Players in Action GamesNakano, A. / Tanaka, A. / Hoshino, J. et al. | 2006
- 336
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Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location InformationMunemori, J. / Miyai, S. / Itou, J. et al. | 2006
- 340
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Design of Positive Biofeedback Using a Robot's Behaviors as Motion MediaMunekata, N. / Yoshida, N. / Sakurazawa, S. / Tsukahara, Y. / Matsubara, H. et al. | 2006
- 350
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Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking SitesNomata, Y. / Hoshino, J. et al. | 2006
- 354
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Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR EnvironmentHa, T. / Woo, W. et al. | 2006
- 358
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Studying User Experience with Digital Audio PlayersMahlke, S. et al. | 2006
- 362
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The Development of a Collaborative Virtual Heritage Edutainment System with Tangible InterfacesCho, H.-S. / Lee, B. / Lee, S. / Kim, Y. / Cho, Y. / Kang, S.-M. / Park, S. / Park, K. S. / Hahn, M. et al. | 2006
- 366
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Clustering of Online Game Users Based on Their Trails Using Self-organizing MapThawonmas, R. / Kurashige, M. / Iizuka, K. / Kantardzic, M. et al. | 2006
- 370
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Communication Supports for Building World Wide Internet Game CommunitiesPark, J. / Han, S.-K. / Won, M. K. / Na, Y.-C. et al. | 2006
- 374
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Hardcore Gamers and Casual Gamers Playing Online TogetherBosser, A.-G. / Nakatsu, R. et al. | 2006
- 378
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High-Precision Hand InterfaceKim, Y. / Jang, Y. / Son, W. / Kim, K. et al. | 2006
- 382
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Real-Time Animation of Large CrowdsKang, I.-G. / Han, J. et al. | 2006
- 386
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Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality ApplicationsYoon, J.-H. / Park, J.-S. / Sung, M. Y. et al. | 2006
- 390
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PHI: Physics Application Programming InterfaceTang, B. / Pan, Z. / Lin, Z. Y. / Zheng, L. et al. | 2006
- 394
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A Vision-Based Non-contact Interactive Advertisement with a Display WallFukasawa, T. / Fukuchi, K. / Kokie, H. et al. | 2006
- 398
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"SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions ConceptsLatapy, M. / Lopisteguy, P. / Dagorret, P. et al. | 2006
- 402
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Shadow Texture AtlasOh, K.-s. / Ryu, T.-g. et al. | 2006
- 406
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A Chording Glove for Games: Development of a Wearable Game DeviceLee, S. / Kim, J. G. / Kim, B. G. et al. | 2006
- 410
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VIRSTORY: A Collaborative Virtual StorytellingKendira, A. / Perron, L. et al. | 2006