Architecture guideline for game-based stroke rehabilitation (English)
- New search for: Kamkarhaghighi, Mehran
- New search for: Mirza-Babaei, Pejman
- New search for: El-Khatib, Khalil
- New search for: Gerling, Kathrin M.
- New search for: Kamkarhaghighi, Mehran
- New search for: Mirza-Babaei, Pejman
- New search for: El-Khatib, Khalil
- New search for: Gerling, Kathrin M.
In:
World Journal of Science, Technology and Sustainable Development
;
14
, 2/3
;
228-240
;
2017
-
ISSN:
- Article (Journal) / Electronic Resource
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Title:Architecture guideline for game-based stroke rehabilitation
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Additional title:Game-based stroke rehabilitation
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Contributors:Kamkarhaghighi, Mehran ( author ) / Mirza-Babaei, Pejman ( author ) / El-Khatib, Khalil ( author ) / Gerling, Kathrin M. ( author )
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Published in:World Journal of Science, Technology and Sustainable Development ; 14, 2/3 ; 228-240
-
Publisher:
- New search for: Emerald Publishing Limited
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Publication date:2017-04-06
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Size:13 pages
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ISSN:
-
DOI:
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Type of media:Article (Journal)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents – Volume 14, Issue 2/3
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 78
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Gamification, serious games, simulations, and immersive learning environments in knowledge management initiativesAhmed, Allam / Sutton, Michael J.D. et al. | 2017
- 84
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FUNIFICATION 2.0Jorge, Carlos Francisco Bitencourt / Sutton, Michael J.D. et al. | 2017
- 111
-
How do the top 40 business schools in the UK understand, teach and implement KM in their teaching?Ahmed, Allam et al. | 2017
- 135
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I gamified my courses and I hate that…Sobocinski, Mikolaj et al. | 2017
- 143
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Changing the game: a case for gamifying knowledge managementShpakova, Agnessa / Dörfler, Viktor / MacBryde, Jill et al. | 2017
- 155
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The hero’s learning journeyDenmeade, Natalie Casandra et al. | 2017
- 172
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SMART KM modelAhmed, Allam / Elhag, Mohamed et al. | 2017
- 194
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Serious game: Knoco’s Bird Island, making the point for KMBarnes, Stephanie / Milton, Nick et al. | 2017
- 204
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Flow, leadership and serious games – a pedagogical perspectiveBuzady, Zoltan et al. | 2017
- 218
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Project System: totalitarian utopia as a role-playing gameKotryová, Lujza et al. | 2017
- 228
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Architecture guideline for game-based stroke rehabilitationKamkarhaghighi, Mehran / Mirza-Babaei, Pejman / El-Khatib, Khalil / Gerling, Kathrin M. et al. | 2017
- 241
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Low-end haptic devices for knee bone drilling in a serious gameNguyen, Minh / Melaisi, Mohammed / Cowan, Brent / Uribe Quevedo, Alvaro Joffre / Kapralos, Bill et al. | 2017
- 254
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A gamified approach for engaging teams in corporate innovation and entrepreneurshipPatricio, Rui et al. | 2017