3D Graphics LSI Core for Mobile Phone "Z3D" (English)
- New search for: Kameyama, Masatoshi
- New search for: Kato, Yoshiyuki
- New search for: Fujimoto, Hitoshi
- New search for: Negishi, Hiroyasu
- New search for: Kodama, Yukio
- New search for: Inoue, Yoshitsugu
- New search for: Kawai, Hiroyuki
- New search for: Kameyama, Masatoshi
- New search for: Kato, Yoshiyuki
- New search for: Fujimoto, Hitoshi
- New search for: Negishi, Hiroyasu
- New search for: Kodama, Yukio
- New search for: Inoue, Yoshitsugu
- New search for: Kawai, Hiroyuki
In:
Graphics Hardware
;
60-67
;
2003
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:3D Graphics LSI Core for Mobile Phone "Z3D"
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Contributors:Kameyama, Masatoshi ( author ) / Kato, Yoshiyuki ( author ) / Fujimoto, Hitoshi ( author ) / Negishi, Hiroyasu ( author ) / Kodama, Yukio ( author ) / Inoue, Yoshitsugu ( author ) / Kawai, Hiroyuki ( author )
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Published in:Graphics Hardware ; 60-67
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Publisher:
- New search for: The Eurographics Association
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Place of publication:Postfach 8043, 38621 Goslar, Germany
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Publication date:2003-01-01
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Size:8 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 7
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Automatic Shader Level of DetailOlano, Marc / Kuehne, Bob / Simmons, Maryann et al. | 2003
- 15
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Mesh Mutation in Programmable Graphics HardwareShiue, Le-Jeng / Goel, Vineet / Peters, Jorg et al. | 2003
- 25
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CULLIDE: Interactive Collision Detection Between Complex Models in Large Environments using Graphics HardwareGovindaraju, Naga K. / Redon, Stephane / Lin, Ming C. / Manocha, Dinesh et al. | 2003
- 33
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An Optimized Soft Shadow Volume Algorithm with Real-Time PerformanceAssarsson, Ulf / Dougherty, Michael / Mounier, Michael / Akenine-Möller, Tomas et al. | 2003
- 41
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Photon Mapping on Programmable Graphics HardwarePurcell, Timothy J. / Donner, Craig / Cammarano, Mike / Jensen, Henrik Wann / Hanrahan, Pat et al. | 2003
- 51
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GPU Algorithms for Radiosity and Subsurface ScatteringCarr, Nathan A. / Hall, Jesse D. / Hart, John C. et al. | 2003
- 60
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3D Graphics LSI Core for Mobile Phone "Z3D"Kameyama, Masatoshi / Kato, Yoshiyuki / Fujimoto, Hitoshi / Negishi, Hiroyasu / Kodama, Yukio / Inoue, Yoshitsugu / Kawai, Hiroyuki et al. | 2003
- 68
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An Effective Hardware Architecture for Bump Mapping Using Angular OperationLee, S. G. / Park, W. C. / Lee, W. J. / Han, T. D. / Yang, S. B. et al. | 2003
- 76
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VoxelCache: A Cache-Based Memory Architecture for Volume GraphicsKanus, U. / Wetekam, G. / Hirche, J. et al. | 2003
- 84
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Texture Compression using Low-Frequency Signal ModulationFenney, Simon et al. | 2003
- 92
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Simulation of Cloud Dynamics on Graphics HardwareHarris, Mark J. / III, William V. Baxter / Scheuermann, Thorsten / Lastra, Anselmo et al. | 2003
- 102
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A Multigrid Solver for Boundary Value Problems Using Programmable Graphics HardwareGoodnight, Nolan / Woolley, Cliff / Lewin, Gregory / Luebke, David / Humphreys, Greg et al. | 2003
- 112
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The FFT on a GPUMoreland, Kenneth / Angel, Edward et al. | 2003