Efficient Storyboarding in 3D Game Engines (Unknown)
- New search for: Gouvatsos, Alexandros
- New search for: Xiao, Zhidong
- New search for: Pang, Keith
- New search for: Marsden, Neil
- New search for: Ark, Danny Van der
- New search for: Hibbert, Jerry
- New search for: Zhang, Jian J.
- New search for: Gouvatsos, Alexandros
- New search for: Xiao, Zhidong
- New search for: Pang, Keith
- New search for: Marsden, Neil
- New search for: Ark, Danny Van der
- New search for: Hibbert, Jerry
- New search for: Zhang, Jian J.
In:
Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters
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Alexandros Gouvatsos, Zhidong Xiao, Keith Pang, Neil Marsden, Danny Van der Ark, Jerry Hibbert, and Jian J. Zhang-Categories and Subject Descriptors (according to ACM CCS): I.3.4 [Computer Graphics]: Graphics Utilities-Paint systems
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2016
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ISBN:
- Conference paper / Electronic Resource
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Title:Efficient Storyboarding in 3D Game Engines
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Contributors:Gouvatsos, Alexandros ( author ) / Xiao, Zhidong ( author ) / Pang, Keith ( author ) / Marsden, Neil ( author ) / Ark, Danny Van der ( author ) / Hibbert, Jerry ( author ) / Zhang, Jian J. ( author )
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Published in:Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters ; Alexandros Gouvatsos, Zhidong Xiao, Keith Pang, Neil Marsden, Danny Van der Ark, Jerry Hibbert, and Jian J. Zhang-Categories and Subject Descriptors (according to ACM CCS): I.3.4 [Computer Graphics]: Graphics Utilities-Paint systems
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Publisher:
- New search for: The Eurographics Association
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Publication date:2016
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ISBN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:Unknown
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- Alexandros Gouvatsos, Zhidong Xiao, Keith Pang, Neil Marsden, Danny Van der Ark, Jerry Hibbert, and Jian J. Zhang
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Efficient Storyboarding in 3D Game EnginesGouvatsos, Alexandros / Xiao, Zhidong / Pang, Keith / Marsden, Neil / Ark, Danny Van der / Hibbert, Jerry / Zhang, Jian J. et al. | 2016
- Masanori Nakamura, Shugo Yamaguchi, Tsukasa Fukusato, and Shigeo Morishima
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Creating a Realistic Face Image from a Cartoon CharacterNakamura, Masanori / Yamaguchi, Shugo / Fukusato, Tsukasa / Morishima, Shigeo et al. | 2016
- Mentar Mahmudi, Pawan Harish, Benoît Le Callennec, and Ronan Boulic
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Sketch-Based Per-Frame Inverse KinematicsMahmudi, Mentar / Harish, Pawan / Callennec, Benoît Le / Boulic, Ronan et al. | 2016
- Moshe Bitan, Sophie Jörg, and Sarit Kraus
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Data-driven Finger Motion Synthesis with InteractionsBitan, Moshe / Jörg, Sophie / Kraus, Sarit et al. | 2016
- Ryo Kakitsuka, Kosetsu Tsukuda, Satoru Fukayama, Naoya Iwamoto, Masataka Goto, and Shigeo Morishima
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A Choreographic Authoring System for Character Dance Animation Reflecting a User's PreferenceKakitsuka, Ryo / Tsukuda, Kosetsu / Fukayama, Satoru / Iwamoto, Naoya / Goto, Masataka / Morishima, Shigeo et al. | 2016
- Takayuki Nakatsuka and Shigeo Morishima
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Friction Sound Synthesis of Deformable Objects based on Adhesion TheoryNakatsuka, Takayuki / Morishima, Shigeo et al. | 2016