GPU-Based Ray-Casting of Quadratic Surfaces (English)
- New search for: Sigg, Christian
- New search for: Weyrich, Tim
- New search for: Botsch, Mario
- New search for: Gross, Markus
- New search for: Sigg, Christian
- New search for: Weyrich, Tim
- New search for: Botsch, Mario
- New search for: Gross, Markus
In:
Symposium on Point - Based Graphics
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59-65
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2006
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:GPU-Based Ray-Casting of Quadratic Surfaces
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Contributors:Sigg, Christian ( author ) / Weyrich, Tim ( author ) / Botsch, Mario ( author ) / Gross, Markus ( author )
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Published in:
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Publisher:
- New search for: The Eurographics Association
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Place of publication:Postfach 8043, 38621 Goslar, Germany
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Publication date:2006-01-01
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Size:7 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 9
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Laser Scanner Super-resolutionKil, Yong Joo / Mederos, Boris / Amenta, Nina et al. | 2006
- 17
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A Dynamic Surface Reconstruction Framework for Large Unstructured Point SetsAllègre, Rémi / Chaine, Raphaëlle / Akkouche, Samir et al. | 2006
- 27
-
Template Deformation for Point Cloud FittingStoll, Carsten / Karni, Zachi / Rössl, Christian / Yamauchi, Hitoshi / Seidel, Hans-Peter et al. | 2006
- 37
-
Single-Pass Point Rendering and Transparent ShadingZhang, Yanci / Pajarola, Renato et al. | 2006
- 49
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Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based RenderingGuennebaud, Gaël / Barthe, Loïc / Paulin, Mathias et al. | 2006
- 59
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GPU-Based Ray-Casting of Quadratic SurfacesSigg, Christian / Weyrich, Tim / Botsch, Mario / Gross, Markus et al. | 2006
- 67
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Interactive Out-Of-Core Texturing with Point-Sampled TexturesBoubekeur, Tamy / Schlick, Christophe et al. | 2006
- 75
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A Fast k-Neighborhood Algorithm for Large Point-CloudsSankaranarayanan, Jagan / Samet, Hanan / Varshney, Amitabh et al. | 2006
- 85
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Approximating Geodesics on Point Set SurfacesRuggeri, Mauro R. / Darom, Tal / Saupe, Dietmar / Kiryati, Nahum et al. | 2006
- 95
-
Perceptually Guided Rendering of Textured Point-based ModelsQu, Lijun / Yuan, Xiaoru / Nguyen, Minh X. / Meyer, Gary W. / Chen, Baoquan / Windsheimer, Jered E. et al. | 2006
- 103
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Octree-Based Progressive Geometry Coding of Point CloudsHuang, Yan / Peng, Jingliang / Kuo, C.-C. Jay / Gopi, M. et al. | 2006
- 111
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Octree-based Point-Cloud CompressionSchnabel, Ruwen / Klein, Reinhard et al. | 2006
- 121
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Efficient and Prioritized Point Subsampling for CSRBF CompressionKitago, Masaki / Gopi, M. et al. | 2006
- 129
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Instant Points: Fast Rendering of Unprocessed Point CloudsWimmer, Michael / Scheiblauer, Claus et al. | 2006
- 137
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Versatile Virtual Materials Using Implicit ConnectivityWicke, Martin / Hatt, Philipp / Pauly, Mark / Müller, Matthias / Gross, Markus et al. | 2006
- 145
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Integrating Mesh and Meshfree Methods for Physics-Based Fracture and Debris Cloud SimulationZhang, Nan / Zhou, Xiangmin / Sha, Desong / Yuan, Xiaoru / Tamma, Kumar / Chen, Baoquan et al. | 2006