Mapping optical motion capture data to skeletal motion using a physical model (English)
- New search for: Zordan, Victor B.
- New search for: Horst, Nicholas C. Van Der
- New search for: Zordan, Victor B.
- New search for: Horst, Nicholas C. Van Der
In:
Symposium on Computer Animation
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245-250
;
2003
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:Mapping optical motion capture data to skeletal motion using a physical model
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Contributors:Zordan, Victor B. ( author ) / Horst, Nicholas C. Van Der ( author )
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Published in:Symposium on Computer Animation ; 245-250
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Publisher:
- New search for: The Eurographics Association
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Place of publication:Postfach 8043, 38621 Goslar, Germany
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Publication date:2003-01-01
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Size:6 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 7
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A Practical Dynamics SystemKacic-Alesic, Zoran / Nordenstam, Marcus / Bullock, David et al. | 2003
- 17
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Interactive Physically Based Solid DynamicsHauth, M. / Groß, J. / Straßer, W. et al. | 2003
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Simulation of Clothing with Folds and WrinklesBridson, R. / Marino, S. / Fedkiw, R. et al. | 2003
- 37
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Estimating Cloth Simulation Parameters from VideoBhat, Kiran S. / Twigg, Christopher D. / Hodgins, Jessica K. / Khosla, Pradeep K. / Popovic, Zoran / Seitz, Steven M. et al. | 2003
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Feel the 'Fabric': An Audio-Haptic InterfaceHuang, G. / Metaxas, D. / Govindaraj, M. et al. | 2003
- 62
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Discrete ShellsGrinspun, Eitan / Hirani, Anil N. / Desbrun, Mathieu / Schröder, Peter et al. | 2003
- 68
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Finite Volume Methods for the Simulation of Skeletal MuscleTeran, J. / Blemker, S. / Hing, V. Ng Thow / Fedkiw, R. et al. | 2003
- 75
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Blowing in the WindWei, Xiaoming / Zhao, Ye / Fan, Zhe / Li, Wei / Yoakum-Stover, Suzanne / Kaufman, Arie et al. | 2003
- 86
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Visual Simulation of Ice Crystal GrowthKim, Theodore / Lin, Ming C. et al. | 2003
- 98
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Construction and Animation of Anatomically Based Human Hand ModelsAlbrecht, Irene / Haber, Jörg / Seidel, Hans-Peter et al. | 2003
- 110
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Handrix: Animating the Human HandKoura, George El / Singh, Karan et al. | 2003
- 120
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Synthesizing Animatable Body Models with Parameterized Shape ModificationsSeo, Hyewon / Cordier, Frederic / Magnenat-Thalmann, Nadia et al. | 2003
- 126
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Dynapack: Space-Time compression of the 3D animations of triangle meshes with fixed connectivityIbarria, Lawrence / Rossignac, Jarek et al. | 2003
- 136
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Geometry Videos: A New Representation for 3D AnimationsBriceño, Hector M. / Sander, Pedro V. / McMillan, Leonard / Gortler, Steven / Hoppe, Hugues et al. | 2003
- 147
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Advected TexturesNeyret, Fabrice et al. | 2003
- 154
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Particle-Based Fluid Simulation for Interactive ApplicationsMüller, Matthias / Charypar, David / Gross, Markus et al. | 2003
- 160
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A Real-Time Cloud Modeling, Rendering, and Animation SystemSchpok, Joshua / Simons, Joseph / Ebert, David S. / Hansen, Charles et al. | 2003
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An Example-Based Approach for Facial Expression CloningPyun, Hyewon / Kim, Yejin / Chae, Wonseok / Kang, Hyung Woo / Shin, Sung Yong et al. | 2003
- 177
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Geometry-Driven Photorealistic Facial Expression SynthesisZhang, Qingshan / Liu, Zicheng / Guo, Baining / Shum, Harry et al. | 2003
- 187
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Learning Controls for Blend Shape Based Realistic Facial AnimationJoshi, Pushkar / Tien, Wen C. / Desbrun, Mathieu / Pighin, Frédéric et al. | 2003
- 193
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Vision-based Control of 3D Facial AnimationChai, Jin-xiang / Xiao, Jing / Hodgins, Jessica et al. | 2003
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AdaptiveWisp Tree - a multiresolution control structure for simulating dynamic clustering in hair motionBertails, F. / Kim, T-Y. / Cani, M-P. / Neumann, U. et al. | 2003
- 214
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Flexible Automatic Motion Blending with Registration CurvesKovar, Lucas / Gleicher, Michael et al. | 2003
- 225
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Unsupervised Learning for Speech Motion EditingCao, Yong / Faloutsos, Petros / Pighin, Frédéric et al. | 2003
- 232
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An Evaluation of a Cost Metric for Selecting Transitions between Motion SegmentsWang, Jing / Bodenheimer, Bobby et al. | 2003
- 239
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Aesthetic Edits For Character AnimationMichael Neff / Fiume, Eugene et al. | 2003
- 245
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Mapping optical motion capture data to skeletal motion using a physical modelZordan, Victor B. / Horst, Nicholas C. Van Der et al. | 2003
- 251
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Trackable SurfacesGuskov, Igor / Klibanov, Sergey / Bryant, Benjamin et al. | 2003
- 258
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A 2-Stages Locomotion Planner for Digital ActorsPettré, Julien / Laumond, Jean-Paul / Siméon, Thierry et al. | 2003
- 265
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A Scenario Language to orchestrate Virtual World EvolutionDevillers, Frédéric / Donikian, Stéphane et al. | 2003
- 276
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Generating Flying Creatures using Body-Brain Co-EvolutionShim, Yoon-Sik / Kim, Chang-Hun et al. | 2003
- 286
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Constrained Animation of FlocksAnderson, Matt / McDaniel, Eric / Chenney, Stephen et al. | 2003
- 298
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On Creating Animated PresentationsZongker, Douglas E. / Salesin, David H. et al. | 2003
- 309
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Stylizing Motion with DrawingsLi, Yin / Gleicher, Michael / Xu, Ying-Qing / Shum, Heung-Yeung et al. | 2003
- 320
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A Sketching Interface for Articulated Figure AnimationDavis, James / Agrawala, Maneesh / Chuang, Erika / Popovic, Zoran / Salesin, David et al. | 2003
- 329
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FootSee: an Interactive Animation SystemYin, KangKang / Pai, Dinesh K. et al. | 2003
- 339
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Interactive Control of Component-based MorphingZhao, Yonghong / Ong, Hong-Yang / Tan, Tiow-Seng / Xiao, Yongguan et al. | 2003
- 349
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Sound-by-Numbers: Motion-Driven Sound SynthesisCardle, M. / Brooks, S. / Bar-Joseph, Z. / Robinson, P. et al. | 2003