Outcome-focused design for health education games: Understanding playing techniques and values reinforced by a game's procedural rhetoric (English)
- New search for: Johnson, Emily Kuzneski
- New search for: Johnson, Emily Kuzneski
In:
2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)
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1-4
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2016
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ISBN:
- Conference paper / Electronic Resource
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Title:Outcome-focused design for health education games: Understanding playing techniques and values reinforced by a game's procedural rhetoric
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Contributors:Johnson, Emily Kuzneski ( author )
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Published in:
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Publisher:
- New search for: IEEE
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Publication date:2016-05-01
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Size:239742 byte
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ISBN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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A secure framework for sharing Electronic Health Records over CloudsIbrahim, Ahmed / Mahmood, Baban / Singhal, Mukesh et al. | 2016
- 1
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Force modeling and gamification for Epidural Anesthesia trainingBrazil, Andre Luiz / Conci, Aura / Clua, Esteban / Rodriguez-Hernandez, Noel / Bittencourt, Leonardo Kayat / Ramos, Reinaldo Rodriguez et al. | 2016
- 1
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Dynamic difficulty adjustment with Evolutionary Algorithm in games for rehabilitation roboticsAndrade, Kleber de O. / Pasqual, Thales B. / Caurin, Glauco A. P. / Crocomo, Marcio K. et al. | 2016
- 1
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Design, implementation and evaluation of a game-based intervention targeting Latino children for improving obesity outcomesAmresh, Ashish / Salla, Rahul / Sinha, Madhumita / Birr, Rebecca et al. | 2016
- 1
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Kidney segmentation in 3D CT images using B-Spline Explicit Active SurfacesTorres, Helena R. / Oliveira, Bruno / Queiros, Sandro / Morais, Pedro / Fonseca, Jaime C. / D'hooge, Jan / Rodrigues, Nuno F. / Vilaca, Joao L. et al. | 2016
- 1
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Improving perspective taking and empathy in children with autism spectrum disorderHughes, Darin E. / Vasquez, Eleazar / Nicsinger, Erika et al. | 2016
- 1
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A 3D serious game for medical students training in clinical casesde Lima, Rodrigo Monteiro / de Medeiros Santos, Araken / Neto, Francisco Milton Mendes / de Sousa Neto, Ademar Franca / Leao, Felipe Cesar Pinheiro / de Macedo, Francisco Tailanio / de Paula Canuto, Anne Magaly et al. | 2016
- 1
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A serious game to treat childhood obesityMayr, Simon / Ledit, Lev / Petta, Paolo / Eichenberg, Christiane / Sindelar, Brigitte et al. | 2016
- 1
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Serious games for the cognitive stimulation of elderly peopleRodriguez-Fortiz, M.J. / Rodriguez-Dominguez, C. / Cano, P. / Revelles, J. / Rodriguez-Almendros, M.L. / Hurtado-Torres, M.V / Rute-Perez, S et al. | 2016
- 1
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Analysis and review of apps and serious games on mobile devices intended for people with visual impairmentTorres-Carazo, M.I. / Rodriguez-Fortiz, M.J. / Hurtado, M.V. et al. | 2016
- 1
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eMot-iCan: Design of an assessment game for emotion recognition in players with AutismSturm, Deborah / Peppe, Ed / Ploog, Bertram et al. | 2016
- 1
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Virtual Promenade: A new serious game for the rehabilitation of older adults with Post-fall SyndromeWargnier, Pierre / Phuong, Edmond / Marivan, Kevin / Benveniste, Samuel / Bloch, Frederic / Reingewirtz, Serge / Kemoun, Gilles / Rigaud, Anne-Sophie et al. | 2016
- 1
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Front cover page| 2016
- 1
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Designing the model patient: Data-driven virtual patients in medical educationBabichenko, Dmitriy / Druzdzel, Marek J. / Grieve, Lorin / Patel, Ravi / Velez, Jonathan / Neal, Taylor / McCray, James / Wallace, Rae-Djamaal / Jenkins, Sean et al. | 2016
- 1
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Beyond fun and games: Toward an adaptive and emergent learning platform for pre-med students with the UT TIME PortalZielke, Marjorie A. / Zakhidov, Djakhangir / Jacob, Daniel / Hardee, Gary et al. | 2016
- 1
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SMAI - Mobile System for Elderly MonitoringStutzel, Matheus Costa / Fillipo, Michel / Sztajnberg, Alexandre / Brittes, Andre / da Motta, Luciana Branco et al. | 2016
- 1
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Architecture to portals of serious games and virtual environments with performance evaluation during sequences of activitiesCosta, Thaise K. L. / Machado, Liliane S. / Valenca, Ana Maria G. / Moraes, Ronei M. et al. | 2016
- 1
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A curious relationship between feeling level and cognitive function in female brain during pregnancy and childbearingKotani, Hiroko / Matsuno, Maka / Nakagawa, Hidenori et al. | 2016
- 1
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A natural locomotion interface: Its impact on presence and usage in a social-media charity event for mental healthDannatt, James / Barlow, Michael / Lakshika, Erandi et al. | 2016
- 1
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User experience design considerations for healthcare games and applicationsCrossley, Carrie / Fanfarelli, Joseph R. / McDaniel, Rudy et al. | 2016
- 1
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Playing at empathy: Representing and experiencing emotional growth through Twine gamesSalter, Anastasia et al. | 2016
- 1
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Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocolRibeiro, Claudia / Monteiro, Micaela / Hauge, Jannicke Baalsrud / Pereira, Joao / Antunes, Tiago et al. | 2016
- 1
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The design process of an e-Health project: Applying the HSI framework for interface analysisPernencar, Claudia / Romao, Teresa / Simoes, Graca Rocha et al. | 2016
- 1
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A taxonomy for digital badge design in medical technologiesMcDaniel, Rudy et al. | 2016
- 1
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Outcome-focused design for health education games: Understanding playing techniques and values reinforced by a game's procedural rhetoricJohnson, Emily Kuzneski et al. | 2016
- 1
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Video game experience and basic robotic skillsTanaka, Alyssa / Smith, Roger / Hughes, Charles et al. | 2016
- 1
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Motivating elderly to exercise - recreational virtual environment for indoor bikingBruun-Pedersen, Jon Ram / Serafin, Stefania / Kofoed, Lise Busk et al. | 2016
- 1
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A fully customizable truck-driving simulator for the care of people suffering from Post-Traumatic Stress DisorderEcrepont, Adrien / Haidon, Corentin / Girard, Benoit / Menelas, Bob-Antoine J. et al. | 2016
- 1
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Authors index| 2016
- 1
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Enhancing protective role-playing behaviors through avatar-based scenariosHughes, Charles E. / Hall, Thomas / Ingraham, Kathleen / Epstein, Jennifer A. / Hughes, Darin E. et al. | 2016
- 1
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Robust phoneme recognition for a speech therapy environmentGrossinho, Andre / Guimaraes, Isabel / Magalhaes, Joao / Cavaco, Sofia et al. | 2016
- 1
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How would you like to be rewarded? Relating the Big-Five personality traits with reward contingency in a cognitive training puzzle gameNagle, Aniket / Riener, Robert / Wolf, Peter et al. | 2016
- 1
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Copyright page| 2016
- 1
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Table of contents| 2016
- 1
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Kid-Ney's Journey: A game to support treatment selection for people with chronic kidney failureVis, Anne Carlijn et al. | 2016
- 1
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Acupressure game system with interactive installationsJing-Hui Xu, / Chun-Tsai Wu, / Szu-Ming Chung, et al. | 2016
- 1
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A serious game to improve posture and spinal health while having funRodrigues, Maria Andreia F. / Macedo, Daniel V. / Pontes, Herleson P. / Serpa, Yvens R. / Serpa, Ygor R. et al. | 2016
- 1
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Enhancing Combat Medic training with 3D virtual environmentsBrown, Randy / McIlwain, Steve / Willson, Brad / Hackett, Matthew et al. | 2016
- 1
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Field evaluation with cognitively-impaired older adults of attention management in the Embodied Conversational Agent LouiseWargnier, Pierre / Carletti, Giovanni / Laurent-Corniquet, Yann / Benveniste, Samuel / Jouvelot, Pierre / Rigaud, Anne-Sophie et al. | 2016
- 1
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Questions for Serious Game development for successPeery, Joshua et al. | 2016
- 1
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Redesigning the research design: Accelerating the pace of research through technology innovationPowell, Michael R. / To, Wilson J. et al. | 2016
- 1
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Psychomotor skills measurement for surgery training using game-based methodsCarbone, Tom / McDaniel, Rudy / Hughes, Charles et al. | 2016
- 1
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MyDailyRoutine - a serious game to support people suffering from a cerebral dysfunctionBaranyi, Rene / Perndorfer, Rafael / Lederer, Nadja / Scholz, Birgit / Grechenig, Thomas et al. | 2016
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Cover page| 2016