Evaluation of hands-free HMD-based navigation techniques for immersive data analysis (English)
- New search for: Zielasko, Daniel
- New search for: Horn, Sven
- New search for: Freitag, Sebastian
- New search for: Weyers, Benjamin
- New search for: Kuhlen, Torsten W.
- New search for: Zielasko, Daniel
- New search for: Horn, Sven
- New search for: Freitag, Sebastian
- New search for: Weyers, Benjamin
- New search for: Kuhlen, Torsten W.
In:
2016 IEEE Virtual Reality (VR)
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317-318
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2016
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:Evaluation of hands-free HMD-based navigation techniques for immersive data analysis
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Contributors:Zielasko, Daniel ( author ) / Horn, Sven ( author ) / Freitag, Sebastian ( author ) / Weyers, Benjamin ( author ) / Kuhlen, Torsten W. ( author )
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Published in:2016 IEEE Virtual Reality (VR) ; 317-318
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Publisher:
- New search for: IEEE
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Publication date:2016-03-01
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Size:145631 byte
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Title page| 2016
- 29
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Interactive and adaptive data-driven crowd simulationKim, Sujeong / Bera, Aniket / Best, Andrew / Chabra, Rohan / Manocha, Dinesh et al. | 2016
- 39
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A lightweight electrotactile feedback device for grasp improvement in immersive virtual environmentsHummel, Johannes / Dodiya, Janki / Center, German Aerospace / Eckardt, Laura / Wolff, Robin / Gerndf, Andreas / Kuhlen, Torsten W. et al. | 2016
- 57
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Estimating latency and concurrency of asynchronous real-time interactive systems using model checkingRehfeld, Stephan / Latoschik, Marc Erich / Tramberend, Henrik et al. | 2016
- 67
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The impact of a self-avatar on cognitive load in immersive virtual realitySteed, Anthony / Pan, Ye / Zisch, Fiona / Steptoe, William et al. | 2016
- 103
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A calibration method for optical see-through head-mounted displays with a depth cameraJun, Hanseul / Kim, Gunhee et al. | 2016
- 155
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Automatic generation of world in miniatures for realistic architectural immersive virtual environmentsBonsch, Andrea / Freitag, Sebastian / Kuhlen, Torsten W. et al. | 2016
- 159
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New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project reviewBoustila, Sabah / Capobianco, Antonio / Genevaux, Olivier / Bechmann, Dominique et al. | 2016
- 165
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Exploring social presence transfer in real-virtual human interactionDaher, Salam / Kim, Kangsoo / Lee, Myungho / Raij, Andrew / Schubert, Ryan / Bailenson, Jeremy / Welch, Greg et al. | 2016
- 167
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Animated self-avatars for motor rehabilitation applications that are biomechanically accurate, low-latency and easy to useDallaire-Cote, Mikael / Charbonneau, Philippe / Cote, Sara St-Pierre / Aissaoui, Rachid / Labbe, David R. et al. | 2016
- 183
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A realistic walking model for enhancing redirection in virtual realityHutton, Courtney / Suma, Evan et al. | 2016
- 191
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Groupnect: Integrating group interaction into large display systemJiang, Hao / Gao, Chang / Mao, Tianlu / Li, Hui / Wang, Zhaoqi et al. | 2016
- 193
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Acting together: Joint pedestrian road crossing in an immersive virtual environmentJiang, Yuanyuan / Rahimian, Pooya / O'Neal, Elizabeth E. / Plumert, Jodie M. / Yon, Junghum Paul / Kearney, Joseph K. / Franzen, Luke et al. | 2016
- 197
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Space-sharing AR interaction on multiple mobile devices with a depth cameraKaneto, Yuki / Komuro, Takashi et al. | 2016
- 207
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Redirected head gaze to support AR meetings distributed over heterogeneous environmentsKim, Taeheon / Kachhara, Ashwin / Maclntyre, Blair et al. | 2016
- 215
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Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific dataLages, Wallace S. / Laha, Bireswar / Miller, Wesley / Novotny, Johannes / Laidlaw, David H. / Socha, John J. / Bowman, Doug A. et al. | 2016
- 217
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The effect of realism on the virtual hand illusionLin, Lorraine / Jorg, Sophie et al. | 2016
- 219
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Effects of vibrotactile stimulation during virtual sandboardingLind, Stine / Thomsen, Lui / Egeberg, Mie / Nilsson, Niels / Nordahl, Rolf / Serafin, Stefania et al. | 2016
- 221
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A low-cost, low-latency approach to dynamic immersion in occlusive head-mounted displaysLindeman, Robert W. et al. | 2016
- 225
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FaceBo: Real-time face and body tracking for faithful avatar synthesisLugrin, Jean-Luc / Zilch, David / Roth, Daniel / Bente, Gary / Latoschik, Marc Erich et al. | 2016
- 237
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Measurement of wind direction perception by the entire headNakano, Takuya / Yanagida, Yasuyuki et al. | 2016
- 241
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Estimation of detection thresholds for audiovisual rotation gainsNilsson, Niels Christian / Suma, Evan / Nordahl, Rolf / Bolas, Mark / Serafin, Stefania et al. | 2016
- 247
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Anchoring 2D gesture annotations in augmented realityNuernberger, Benjamin / Lien, Kuo-Chin / Hollerer, Tobias / Turk, Matthew et al. | 2016
- 253
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SharpView: Improved clarity of defocussed content on optical see-through head-mounted displaysOshima, Kohei / Moser, Kenneth R / Rompapas, Damien Constantine / Swan, J Edward / Ikeda, Sei / Yamamoto, Goshiro / Taketomi, Takafumi / Sandor, Christian / Kato, Hirokazu et al. | 2016
- 255
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Extra-normal interactions in mediated virtual environments: An investigation of an audio-visual crossed-sense modalityOutram, Benjamin I. / Nakatani, Masashi / Minamizawa, Kouta et al. | 2016
- 263
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Detecting movement patterns from inertial data of a mobile head-mounted-display for navigation via walking-in-placePfeiffer, Thies / Schmidt, Aljoscha / Renner, Patrick et al. | 2016
- 273
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Faster feedback for remote scene viewing with pan-tilt stereo cameraRen, Yi / Fuchs, Henry et al. | 2016
- 277
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Avatar realism and social interaction quality in virtual realityRoth, Daniel / Lugrin, Jean-Luc / Galakhov, Dmitri / Hofmann, Arvid / Bente, Gary / Latoschik, Marc Erich / Fuhrmann, Arnulph et al. | 2016
- 279
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Mechanism of inhibitory effect of cathodal current tongue stimulation on five basic tastesSakurai, Satoru / Aoyama, Kazuma / Miyamoto, Nobuhisa / Mizukami, Makoto / Furukawa, Masahiro / Maeda, Taro / Ando, Hideyuki et al. | 2016
- 281
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Using Chromo-coded light fields for augmented realitySchillebeeckx, Ian / Pless, Robert et al. | 2016
- 283
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Visual feedback to improve the accessibility of head-mounted displays for persons with balance impairmentsFerdous, Sharif Mohammad Shahnewaz / Arafat, Imtiaz Muhammad / Quarles, John et al. | 2016
- 287
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Reducing application-stage latencies of interprocess communication techniques for real-time interactive systemsStauffert, Jan-Philipp / Niebling, Florian / Latoschik, Marc Erich et al. | 2016
- 289
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Supporting multiple immersive configurations using a shape-changing displaySteed, Anthony et al. | 2016
- 295
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RayOnPlane: A translation technique minimizing gesture sizeTiefenbacher, Philipp / Techmer, Clemens / Rigoll, Gerhard et al. | 2016
- 297
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Comparison of mobile touch interfaces for object identification and troubleshooting tasks in augmented realityTiefenbacher, Philipp / Gillich, Jan / Schott, Paul / Rigoll, Gerhard et al. | 2016
- 299
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Evaluating two alternative walking in place interfaces for virtual reality gamingNielsen, Mikkel / Toft, Christian / Nilsson, Niels C. / Nordahl, Rolf / Serafin, Stefania et al. | 2016
- 301
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Progressive feedback point cloud rendering for virtual reality displayTredinnick, Ross / Broecker, Markus / Ponto, Kevin et al. | 2016
- 303
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The Rainbow Marker: An AR marker with planar light probe based on structural color pattern matchingUranishi, Yuki / Imura, Masataka / Kuroda, Tomohiro et al. | 2016
- 307
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A tour guiding system of historical relics based on augmented realityWei, Xiaodong / Weng, Dongdong / Liu, Yue / Wang, Yongtian et al. | 2016
- 313
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Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environmentsWilson, Brandon / Bounds, Matthew / Tavakkoli, Alireza et al. | 2016
- 317
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Evaluation of hands-free HMD-based navigation techniques for immersive data analysisZielasko, Daniel / Horn, Sven / Freitag, Sebastian / Weyers, Benjamin / Kuhlen, Torsten W. et al. | 2016
- 319
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Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environmentsZielinski, David J. / Rao, Hrishikesh / Potter, Nick / Appelbaum, Lawrence G. / Kopper, Regis et al. | 2016
- 325
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Interactive and adaptive data-driven crowd simulation: User studyBera, Aniket / Kim, Sujeong / Manocha, Dinesh et al. | 2016
- 326
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A fully immersive virtual model to explore archaeological sitesBorba, Eduardo Zilles / Cabral, Marcio / de Deus Lopes, Roseli / Zuffo, Marcelo Knorich / Kopper, Regis et al. | 2016
- 327
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VR THOR — Virtual reality training with hotstick on operations risksCabral, Marcio / Belloc, Olavo / Montes, Andre / Borba, Eduardo Zilles / Zuffo, Marcelo Knorich et al. | 2016
- 329
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Control methods in a supernatural flight simulatorKrupke, Dennis / Lubos, Paul / Demski, Lena / Brinkhoff, Jonas / Weber, Gregor / Willke, Fabian / Steinicke, Frank et al. | 2016
- 330
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The Amnesia Atlas VR. A photographic media interface as memory-prosthesisKuchelmeister, Volker / Bennett, Jill et al. | 2016
- 331
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VR study of human-multicopter interaction in a residential settingMarinho, Thiago / Lakshmanan, Arun / Cichella, Venanzio / Widdowson, Christopher / Cui, Hang / Jones, Robert Mitchell / Sebastian, Bentic / Goudeseune, Camille et al. | 2016
- iii
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Contents| 2016
- xiv
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Organizing committee| 2016
- xv
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Program committee| 2016