How qualitative spatial reasoning can improve strategy game AIs (English)
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In:
IEEE Intelligent Systems
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17
, 4
;
25-30
;
2002
- Article (Journal) / Electronic Resource
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Title:How qualitative spatial reasoning can improve strategy game AIs
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Contributors:
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Published in:IEEE Intelligent Systems ; 17, 4 ; 25-30
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Publisher:
- New search for: IEEE
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Publication date:2002-07-01
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Size:3360973 byte
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ISSN:
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DOI:
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Type of media:Article (Journal)
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents – Volume 17, Issue 4
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 2
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From the Editor in Chief - Kids, Computers, and AI -- A Safe Mix?Shadbolt, Nigel et al. | 2002
- 4
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Mining for fraudWeatherford, M. et al. | 2002
- 4
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Intelligencer - Mining for Fraud . Researchers Building Better Brain Maps| 2002
- 8
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Intelligent Information Services - MARIE-4: A High-Recall, Self-Improving Web Crawler That Finds Images Using CaptionsRowe, Neil C. et al. | 2002
- 8
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Marie-4: a high-recall, self-improving Web crawler that finds images using captionsRowe, N.C. et al. | 2002
- 15
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Interactive Entertainment - Guest Editors' Introduction: AI and the Entertainment IndustryForbus, Kenneth D. et al. | 2002
- 15
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AI and the entertainment industryForbus, K.D. / Laird, J. et al. | 2002
- 17
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Interactive Entertainment - Character-Based Interactive StorytellingCavazza, Marc et al. | 2002
- 17
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Character-based interactive storytellingCavazza, M. / Charles, F. / Mead, S.J. et al. | 2002
- 25
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Interactive Entertainment - How Qualitative Spatial Reasoning Can Improve Strategy Game AlsForbus, Kenneth D. et al. | 2002
- 25
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How qualitative spatial reasoning can improve strategy game AIsForbus, K.D. / Mahoney, J.V. / Dill, K. et al. | 2002
- 31
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Computer Society Membership Info| 2002
- 32
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Interactive Entertainment - Toward a New Generation of Virtual Humans for Interactive ExperiencesRickel, Jeff et al. | 2002
- 32
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Toward a new generation of virtual humans for interactive experiencesRickel, J. / Marsella, S. / Gratch, J. / Hill, R. / Traum, D. / Swartout, W. et al. | 2002
- 39
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Interactive Entertainment - A Behavior Language for Story-Based Believable AgentsMateas, Michael et al. | 2002
- 39
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A behavior language for story-based believable agentsMateas, M. / Stern, A. et al. | 2002
- 47
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Advertiser Index| 2002
- 48
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Interactive Entertainment - Applying Inexpensive AI Techniques to Computer GamesKhoo, Aaron et al. | 2002
- 48
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Applying inexpensive AI techniques to computer gamesKhoo, A. / Zubek, R. et al. | 2002
- 54
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Workshop Report - Creating Interactive Virtual Humans: Some Assembly RequiredGratch, Jonathan et al. | 2002
- 54
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Creating interactive virtual humans: some assembly requiredGratch, J. / Rickel, J. / Andre, E. / Cassell, J. / Petajan, E. / Badler, N. et al. | 2002
- 64
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Intelligent Systems in Biology - Intelligent System for Vertebrate Promoter RecognitionBajic, Vladimir B. et al. | 2002
- 64
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An intelligent system for vertebrate promoter recognitionBajic, V.B. / Chong, A. / Seng Hong Seah, / Brusic, V. et al. | 2002
- 72
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Human-Centered Computing - A Rose by Any Other Name ... Would Probably Be Given an AcronymHoffman, Robert R. et al. | 2002
- 72
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A rose by any other name...would probably be given an acronym [cognitive systems engineering]Hoffman, R.R. / Feltovich, P.J. / Ford, K.M. / Woods, D.D. et al. | 2002
- 81
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Putting AI in entertainment: an AI authoring tool for simulation and gamesFu, D. / Houlette, R. et al. | 2002
- 81
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Applications: Games - Putting AI in Entertainment: An AI Authoring Tool for Simulation and GamesFu, Daniel et al. | 2002
- 85
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Intelligent Transportation Systems - Mimics: Exploiting Satellite Technology for an Intelligent ConvoyGomez Skarmeta, Antonio F. et al. | 2002
- 85
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Mimics: exploiting satellite technology for an intelligent convoySkarmeta, A.F.G. / Barbera, H.M. / Izquierdo, M.Z. / Minaro, B.U. / de Leon, F.C.G. / Balibrea, L.M.T. et al. | 2002