Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning (English)
- New search for: Lennholm, Helena
- New search for: Anderson, Eike Falk
- New search for: Lennholm, Helena
- New search for: Anderson, Eike Falk
In:
2021 IEEE Conference on Games (CoG)
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01-04
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2021
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ISBN:
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ISSN:
- Conference paper / Electronic Resource
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Title:Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and Learning
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Contributors:Lennholm, Helena ( author ) / Anderson, Eike Falk ( author )
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Published in:
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Publisher:
- New search for: IEEE
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Publication date:2021-08-17
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Size:4490704 byte
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ISBN:
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ISSN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 01
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Measuring Difficulty of Novel Clockwork Puzzle Instances Using Evolutionary AlgorithmsGregor, Connor et al. | 2021
- 01
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Fast Game Content Adaptation Through Bayesian-based Player ModellingGonzalez-Duque, Miguel / Palm, Rasmus Berg / Risi, Sebastian et al. | 2021
- 1
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What Are You Looking At? Team Fight Prediction Through Player CameraTot, Marko / Conserva, Michelangelo / Chitayat, Alan Pedrassoli / Kokkinakis, Athanasios / Patra, Sagarika / Demediuk, Simon / Munoz, Alvaro Caceres / Olarewaju, Oluseji / Ursu, Marian / Kirmann, Ben et al. | 2021
- 1
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Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive EntertainmentKirakosian, Salva / Daskalogrigorakis, Grigoris / Maravelakis, Emmanuel / Mania, Katerina et al. | 2021
- 1
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3D Brawler Game Using a Hybrid Planning ApproachAddoum, Mael Ahmad / Rouffet, Maxime / Jacopin, Eric et al. | 2021
- 1
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Customer Lifetime Value in Mobile Games: a Note on Stylized Facts and Statistical ChallengesValdivia, Arturo et al. | 2021
- 1
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Vintage CryptoKitties and the Quest for AuthenticitySerada, Alesha et al. | 2021
- 1
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Contrastive Learning of Generalized Game RepresentationsTrivedi, Chintan / Liapis, Antonios / Yannakakis, Georgios N. et al. | 2021
- 1
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Learning to Generate Levels From NothingBontrager, Philip / Togelius, Julian et al. | 2021
- 01
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Searching for Explainable Solutions in SudokuBjornsson, Yngvi / Helgason, Sigurour / Palsson, Aoalsteinn et al. | 2021
- 01
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Towards General Models of Player Experience: A Study Within GenresMelhart, David / Liapis, Antonios / Yannakakis, Georgios N. et al. | 2021
- 01
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Leveraging Video Games to Improve IT-Solutions for Remote WorkVon Thienen, Julia / Borchart, Kim-Pascal / Jaschek, Corinna / Krebs, Eva / Hildebrand, Justus / Ratz, Hendrik / Meinel, Christoph et al. | 2021
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Keiki: Towards Realistic Danmaku Generation via Sequential GANsWang, Ziqi / Liu, Jialin / Yannakakis, Georgios N. et al. | 2021
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Heuristic Sampling for Fast Plausible PlayoutsBrowne, Cameron / Barbero, Fabio et al. | 2021
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Contextual Combinatorial Bandits in Real-Time Strategy GamesYang, Zuozhi / Ontanon, Santiago et al. | 2021
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Hierarchical Advantage for Reinforcement Learning in Parameterized Action SpaceHu, Zhejie / Kaneko, Tomoyuki et al. | 2021
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Demonstration-Efficient Inverse Reinforcement Learning in Procedurally Generated EnvironmentsSestini, Alessandro / Kuhnle, Alexander / Bagdanov, Andrew D. et al. | 2021
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Keyword Index| 2021
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An Approach to Partial Observability in Games: Learning to Both Act and ObserveGilmour, Elizabeth / Plotkin, Noah / Smith, Leslie N. et al. | 2021
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Story Improvisation in Tabletop Roleplaying Games: Towards a Computational Assistant for Game MastersAcharya, Devi / Mateas, Michael / Wardrip-Fruin, Noah et al. | 2021
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Monte Carlo Tree Search With Reversibility CompressionCook, Michael et al. | 2021
- 1
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Boosting Exploration of Low-Dimensional Game Spaces with Stale Human DemonstrationsChang, Kenneth / Smith, Adam M. et al. | 2021
- 01
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Emotion Recognition from 3D Motion Capture Data using Deep CNNsZacharatos, Haris / Gatzoulis, Christos / Charalambous, Panayiotis / Chrysanthou, Yiorgos et al. | 2021
- 1
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Program Committee| 2021
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BCIManager: A library for development of brain-computer interfacing applications in UnitySkola, Filip / Liarokapis, Fotis et al. | 2021
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”I Packed My Bag and in It I Put…”: A Taxonomy of Inventory Systems for Virtual Reality GamesCmentowski, Sebastian / Krekhov, Andrey / Kruger, Jens et al. | 2021
- 1
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Sneak-Attacks in StarCraft using Influence Maps with Heuristic SearchCritch, Lucas / Churchill, David et al. | 2021
- 01
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Distilling Reinforcement Learning Tricks for Video GamesKanervisto, Anssi / Scheller, Christian / Schraner, Yanick / Hautamaki, Ville et al. | 2021
- 1
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- 1
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- 1
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- 1
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Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction StrategiesGrasse, Katelyn M. / Cuerdo, Marjorie Ann M. / Melcer, Edward F. et al. | 2021
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Fingerprinting Tabletop GamesGoodman, James / Perez-Liebana, Diego / Lucas, Simon et al. | 2021
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Representational Sensitivity for Divide the Dollar Playing AgentsDong, Andrew / Ashlock, Daniel et al. | 2021
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Heuristic Evaluation of a Mobile Game Developed to Help Battle the PandemicPohjolainen, Sami / Mattila, Juho / Tuovinen, Jarkko / Rajanen, Mikko / Arhippainen, Leena / Alavesa, Paula et al. | 2021
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VGC AI Competition - A New Model of Meta-Game Balance AI CompetitionReis, Simao / Reis, Luis Paulo / Lau, Nuno et al. | 2021
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Swords, Data and Balls: Extracting Extreme Behavioural Prototypes with Kernel Minimum Enclosing BallsKondratiuk, Hanna / Sifa, Rafet et al. | 2021
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An Exploration of Feedback Loops in Friendship GamesGaspar, Gabriel Henriksen / Schoenau-Fog, Henrik et al. | 2021
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AI Charades: Language Models as Interactive Game EnvironmentsFrans, Kevin et al. | 2021
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MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated GameplayGuerrero-Romero, Cristina / Perez-Liebana, Diego et al. | 2021
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Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter GameMonteiro, Diego / Chen, Hao / Liang, Hai-Ning / Tu, Huawei / Dub, Henry et al. | 2021
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General Game Heuristic Prediction Based on Ludeme DescriptionsStephenson, Matthew / Soemers, Dennis J. N. J. / Piette, Eric / Browne, Cameron et al. | 2021
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A Theoretical Framework for Managing Suspense in GamesZhu, Ying et al. | 2021
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Evaluating Team Skill Aggregation in Online Competitive GamesDehpanah, Arman / Ghori, Muheeb Faizan / Gemmell, Jonathan / Mobasher, Bamshad et al. | 2021
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Procedural Content Generation: Better Benchmarks for Transfer Reinforcement LearningMuller-Brockhausen, Matthias / Preuss, Mike / Plaat, Aske et al. | 2021
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Playing with the Sun: A Virtual Physics Experience for Nuclear Fusion Experimentation and LearningLennholm, Helena / Anderson, Eike Falk et al. | 2021
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Some Chess-Specific Improvements for Perturbation-Based Saliency MapsFritz, Jessica / Furnkranz, Johannes et al. | 2021
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Trust-ya: design of a multiplayer game for the study of small group processesHuang, Jerry / Jung, Joshua / Budnarain, Neil / McGregor, Benn / Hoey, Jesse et al. | 2021
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Exergaming: The Impact of Virtual Reality on Cognitive Performance and Player ExperienceBorn, Felix / Graf, Linda / Masuch, Maic et al. | 2021
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‘Never Imagined I Would Work In The Digital Game Industry’Lima, Luciana / Gouveia, Patricia / Cardoso, Pedro / Pinto, Camila et al. | 2021
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Do 3D Visual Illusions Work for Immersive Virtual Environments?Skola, Filip / Gluszny, Roman / Liarokapis, Fotis et al. | 2021
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A Game Interface to Study Semantic Grounding in Text-Based ModelsMickus, Timothee / Constant, Mathieu / Paperno, Denis et al. | 2021
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Training a Reinforcement Learning Agent based on XCS in a Competitive Snake EnvironmentButtner, Johannes / Von Mammen, Sebastian et al. | 2021
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Preface| 2021