Fine Virtual Manipulation with Hands of Different Sizes (English)
- New search for: Sorli, Suzanne
- New search for: Casas, Dan
- New search for: Verschoor, Mickeal
- New search for: Tajadura-Jimenez, Ana
- New search for: Otaduy, Miguel A.
- New search for: Sorli, Suzanne
- New search for: Casas, Dan
- New search for: Verschoor, Mickeal
- New search for: Tajadura-Jimenez, Ana
- New search for: Otaduy, Miguel A.
In:
2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
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304-309
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2021
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ISBN:
- Conference paper / Electronic Resource
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Title:Fine Virtual Manipulation with Hands of Different Sizes
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Contributors:Sorli, Suzanne ( author ) / Casas, Dan ( author ) / Verschoor, Mickeal ( author ) / Tajadura-Jimenez, Ana ( author ) / Otaduy, Miguel A. ( author )
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Published in:
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Publisher:
- New search for: IEEE
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Publication date:2021-10-01
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Size:398699 byte
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ISBN:
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DOI:
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Type of media:Conference paper
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents conference proceedings
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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[Title page i]| 2021
- 1
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Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted DisplaysLiu, Jingyu / Mantel, Claire / Forchhammer, Soren et al. | 2021
- 3
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[Title page iii]| 2021
- 4
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[Copyright notice]| 2021
- 5
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Table of Contents| 2021
- 9
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Message from the ISMAR 2021 General Chairs| 2021
- 11
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Edge-Guided Near-Eye Image Analysis for Head Mounted DisplaysWang, Zhimin / Zhao, Yuxin / Liu, Yunfei / Lu, Feng et al. | 2021
- 11
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Message from the ISMAR 2021 Science and Technology Conference Paper Program Chairs| 2021
- 12
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ISMAR 2021 Organizing Committee| 2021
- 13
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ISMAR 2021 Science and Technology Program Committee for Conference Papers| 2021
- 14
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ISMAR 2021 Paper Reviewers for Conference Papers| 2021
- 16
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Keynote Speaker: User Experience Considerations for Everyday Augmented Reality| 2021
- 17
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Keynote Speaker: Metaverse from Fiction to Reality and the Research Behind It| 2021
- 18
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Keynote Speaker: Wearable Haptics for Virtual and Augmented Reality| 2021
- 19
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ISMAR 2021 Sponsors and Partners| 2021
- 21
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OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art AlgorithmsLi, Yi-Jun / Wang, Miao / Steinicke, Frank / Zhao, Qinping et al. | 2021
- 31
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Cybersickness Prediction from Integrated HMD’s Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking DataIslam, Rifatul / Desai, Kevin / Quarles, John et al. | 2021
- 41
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STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion DenoisingZhou, Kanglei / Cheng, Zhiyuan / Shum, Hubert P. H. / Li, Frederick W. B. / Liang, Xiaohui et al. | 2021
- 50
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The Effects of Virtual Avatar Visibility on Pointing Interpretation by Observers in 3D EnvironmentsBenda, Brett / Ragan, Eric D. et al. | 2021
- 60
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VR Collaborative Object Manipulation Based on Viewpoint QualityWang, Lili / Liu, Xiaolong / Li, Xiangyu et al. | 2021
- 69
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TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed RealitiesKari, Mohamed / Grosse-Puppendahl, Tobias / Coelho, Luis Falconeri / Fender, Andreas Rene / Bethge, David / Schutte, Reinhard / Holz, Christian et al. | 2021
- 80
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BDLoc: Global Localization from 2.5D Building MapLi, Hai / Fan, Tianxing / Zhai, Hongjia / Cui, Zhaopeng / Bao, Hujun / Zhang, Guofeng et al. | 2021
- 90
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The Object at Hand: Automated Editing for Mixed Reality Video Guidance from Hand-Object InteractionsLu, Yao / Mayol-Cuevas, Walterio W. et al. | 2021
- 99
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SAR: Spatial-Aware Regression for 3D Hand Pose and Mesh Reconstruction from a Monocular RGB ImageZheng, Xiaozheng / Ren, Pengfei / Sun, Haifeng / Wang, Jingyu / Qi, Qi / Liao, Jianxin et al. | 2021
- 109
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Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented RealityKhan, Farzana Alam / Muvva, Veera Venkata Ram Murali Krishna Rao / Wu, Dennis / Arefin, Mohammed Safayet / Phillips, Nate / Swan, J. Edward et al. | 2021
- 118
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Exploring Head-based Mode-Switching in Virtual RealityShi, Rongkai / Zhu, Nan / Liang, Hai-Ning / Zhao, Shengdong et al. | 2021
- 128
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AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubingTang, Man To / Zhu, Victor Long / Popescu, Voicu et al. | 2021
- 138
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Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality GamesMonteiro, Diego / Liang, Hai-Ning / Tang, Xiaohang / Irani, Pourang et al. | 2021
- 147
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Investigation of Size Variations in Optical See-through Tangible Augmented RealityKahl, Denise / Ruble, Marc / Kruger, Antonio et al. | 2021
- 156
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Parametric Model Estimation for 3D Clothed Humans from Point CloudsWang, Kangkan / Zheng, Huayu / Zhang, Guofeng / Yang, Jian et al. | 2021
- 166
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Gaze Comes in Handy: Predicting and Preventing Erroneous Hand Actions in AR-Supported Manual TasksWolf, Julian / Lohmeyer, Quentin / Holz, Christian / Meboldt, Mirko et al. | 2021
- 176
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Now I’m Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic ThumbnailYamaguchi, Shoma / Ogawa, Nami / Narumi, Takuji et al. | 2021
- 184
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A Reinforcement Learning Approach to Redirected Walking with Passive Haptic FeedbackChen, Ze-Yin / Li, Yi-Jun / Wang, Miao / Steinicke, Frank / Zhao, Qinping et al. | 2021
- 193
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DVIO: Depth-Aided Visual Inertial Odometry for RGBD SensorsTyagi, Abhishek / Liang, Yangwen / Wang, Shuangquan / Bai, Dongwoon et al. | 2021
- 202
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A Predictive Performance Model for Immersive Interactions in Mixed RealityCabric, Florent / Dubois, Emmanuel / Serrano, Marcos et al. | 2021
- 211
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Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and BystandersO'Hagan, Joseph / Williamson, Julie R. / McGill, Mark / Khamis, Mohamed et al. | 2021
- 221
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Personal Identifiability and Obfuscation of User Tracking Data From VR Training SessionsMoore, Alec G. / McMahan, Ryan P. / Dong, Hailiang / Ruozzi, Nicholas et al. | 2021
- 229
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Classifying In-Place Gestures with End-to-End Point Cloud LearningZhao, Lizhi / Lu, Xuequan / Zhao, Min / Wang, Meili et al. | 2021
- 239
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PAVAL: Position-Aware Virtual Agent Locomotion for Assisted Virtual Reality NavigationYe, Zi-Ming / Chen, Jun-Long / Wang, Miao / Yang, Yong-Liang et al. | 2021
- 248
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Two-hand Pose Estimation from the non-cropped RGB Image with Self-Attention Based NetworkSun, Zhoutao / Hu, Yong / Shen, Xukun et al. | 2021
- 256
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Rotation-constrained optical see-through headset calibration with bare-hand alignmentHu, Xue / Baena, Ferdinando Rodriguez y / Cutolo, Fabrizio et al. | 2021
- 265
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The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane EnvironmentsNg, Alexander / Medeiros, Daniel / McGill, Mark / Williamson, Julie / Brewster, Stephen et al. | 2021
- 275
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RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging ScenesChen, Danpeng / Wang, Nan / Xu, Runsen / Xie, Weijian / Bao, Hujun / Zhang, Guofeng et al. | 2021
- 284
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Evaluating the user Experience of a Photorealistic Social VR MovieLi, Jie / Subramanyam, Shishir / Jansen, Jack / Mei, Yanni / Reimat, Ignacio / Lawicka, Kinga / Cesar, Pablo et al. | 2021
- 294
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SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented RealityChen, Mengyu / Monroy-Hernandez, Andres / Sra, Misha et al. | 2021
- 304
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Fine Virtual Manipulation with Hands of Different SizesSorli, Suzanne / Casas, Dan / Verschoor, Mickeal / Tajadura-Jimenez, Ana / Otaduy, Miguel A. et al. | 2021
- 310
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Diegetic Representations for Seamless Cross-Reality InterruptionsGottsacker, Matt / Norouzi, Nahal / Kim, Kangsoo / Bruder, Gerd / Welch, Greg et al. | 2021
- 320
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Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound PerceptionFabre, Thibault / Verhulst, Adrien / Balandra, Alfonso / Sugimoto, Maki / Inami, Masahiko et al. | 2021
- 329
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BuildingSketch: Freehand Mid-Air Sketching for Building ModelingLiu, Zhihao / Zhang, Fanxing / Cheng, Zhanglin et al. | 2021
- 339
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Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D SpacesChung, SeungA / Lee, Kyungyeon / Oh, Uran et al. | 2021
- 347
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Varying user agency and interaction opportunities in a home mobile augmented virtuality storyRaeburn, Gideon / Tokarchuk, Laurissa et al. | 2021
- 357
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Excite-O-Meter: Software Framework to Integrate Heart Activity in Virtual RealityQuintero, Luis / Munoz, John E. / Mooij, Jeroen de / Gaebler, Michael et al. | 2021
- 367
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TEyeD: Over 20 Million Real-World Eye Images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement TypesFuhl, Wolfgang / Kasneci, Gjergji / Kasneci, Enkelejda et al. | 2021
- 376
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Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered DatasetsTadeja, Slawomir K. / Langdon, Patrick / Kristensson, Per Ola et al. | 2021
- 386
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Detection-Guided 3D Hand Tracking for Mobile AR ApplicationsChe, Yunlong / Qi, Yue et al. | 2021
- 393
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Simulating Realistic Human Motion Trajectories of Mid-Air Gesture TypingShen, Junxiao / Dudley, John / Kristensson, Per Ola et al. | 2021
- 403
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Separation, Composition, or Hybrid? – Comparing Collaborative 3D Object Manipulation Techniques for Handheld Augmented RealityWieland, Jonathan / Zagermann, Johannes / Muller, Jens / Reiterer, Harald et al. | 2021
- 413
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Selective Foveated Ray Tracing for Head-Mounted DisplaysKim, Youngwook / Ko, Yunmin / Ihm, Insung et al. | 2021
- 422
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Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye DisplaysSomeya, Kiyosato / Itoh, Yuta et al. | 2021
- 431
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A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature ReviewHertel, Julia / Karaosmanoglu, Sukran / Schmidt, Susanne / Braker, Julia / Semmann, Martin / Steinicke, Frank et al. | 2021
- 441
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Distortion-Aware Room Layout Estimation from A Single Fisheye ImageMeng, Ming / Xiao, Likai / Zhou, Yi / Li, Zhaoxin / Zhou, Zhong et al. | 2021
- 450
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CrowdXR - Pitfalls and Potentials of Experiments with Remote ParticipantsZhao, Jiayan / Simpson, Mark / Sajjadi, Pejman / Wallgrun, Jan Oliver / Li, Ping / Bagher, Mahda M. / Oprean, Danielle / Padilla, Lace / Klippel, Alexander et al. | 2021
- 460
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A Comparison of the Fatigue Progression of Eye-Tracked and Motion-Controlled Interaction in Immersive SpaceMasopust, Lukas Maximilian / Bauer, David / Yao, Siyuan / Ma, Kwan-Liu et al. | 2021
- 470
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Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality FiltersFribourg, Rebecca / Peillard, Etienne / McDonnell, Rachel et al. | 2021
- 479
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ARENA: The Augmented Reality Edge Networking ArchitecturePereira, Nuno / Rowe, Anthony / Farb, Michael W / Liang, Ivan / Lu, Edward / Riebling, Eric et al. | 2021
- 489
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FLASH: Video-Embeddable AR Anchors for Live EventsLu, Edward / Miller, John / Pereira, Nuno / Rowe, Anthony et al. | 2021
- 498
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Redirected Walking using Noisy Galvanic Vestibular StimulationMatsumoto, Keigo / Aoyama, Kazuma / Narumi, Takuji / Kuzuoka, Hideaki et al. | 2021
- 508
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Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality RenderingMandl, David / Roth, Peter M. / Langlotz, Tobias / Ebner, Christoph / Mori, Shohei / Zollmann, Stefanie / Mohr, Peter / Kalkofen, Denis et al. | 2021
- 517
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Scan&Paint: Image-based Projection PaintingKlein, Vanessa / Leuschner, Markus / Langen, Tobias / Kurth, Philipp / Stamminger, Marc / Bauer, Frank et al. | 2021
- 527
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Author Index| 2021