Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment (English)
- New search for: Kim, Keunyeong
- New search for: Kim, Keunyeong
- New search for: Schmierbach, Michael G
- New search for: Bellur, Saraswathi (Saras)
- New search for: Chung, Mun-Young
- New search for: Fraustino, Julia Daisy
- New search for: Dardis, Frank
- New search for: Ahern, Lee
In:
Computers in human behavior
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48
; 695-705
;
2015
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ISSN:
- Article (Journal) / Print
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Title:Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment
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Contributors:
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Published in:Computers in human behavior ; 48 ; 695-705
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Publisher:
- New search for: Elsevier
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Place of publication:Amsterdam [u.a.]
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Publication date:2015
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ISSN:
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ZDBID:
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DOI:
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Type of media:Article (Journal)
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Type of material:Print
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Language:English
- New search for: 77.00 / 70.00
- Further information on Basic classification
- New search for: 770/1410/1915/3155
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Keywords:
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Classification:
BKL: 77.00 / 70.00 Local classification TIB: 770/1410/1915/3155 -
Source:
Table of contents – Volume 48
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Teachers’ concern about integrating Web 2.0 technologies and its relationship with teacher characteristicsHao, Yungwei et al. | 2015
- 9
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How team feedback and team trust influence information processing and learning in virtual teams: A moderated mediation modelPeñarroja, Vicente et al. | 2015
- 17
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A study of factors that contribute to online review helpfulnessHuang, Albert H et al. | 2015
- 28
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Exploring predictors and consequences of Personal Fable ideation on FacebookCingel, Drew P et al. | 2015
- 36
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Organization sustainability communication (OSC): Similarities and differences of OSC messages in the United States and South KoreaKi, Eyun-Jung et al. | 2015
- 51
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Effects of cyber security knowledge on attack detectionBen-Asher, Noam et al. | 2015
- 62
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Virtual shopping and unconscious persuasion: The priming effects of avatar age and consumers’ age discrimination on purchasing and prosocial behaviorsYoo, Seung-Chul et al. | 2015
- 72
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The virtual reality Walking Corsi TestNori, Raffaella et al. | 2015
- 78
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“Cyberdating Q_A”: An instrument to assess the quality of adolescent dating relationships in social networksSánchez, Virginia et al. | 2015
- 87
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Exploring the role of health literacy on attention to and recall of text-illustrated health information: An eye-tracking studyMeppelink, Corine S et al. | 2015
- 94
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How feedback boosts motivation and play in a brain-training gameBurgers, Christian et al. | 2015
- 104
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Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigationGamberini, Luciano et al. | 2015
- 114
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Confirmation of Campus-Class-Technology Model in student engagement: A path analysisGunuc, Selim et al. | 2015
- 126
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Autonomy, competence, and relatedness in foreign language learning through FacebookAkbari, Elham et al. | 2015
- 135
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Quality of children’s knowledge representations in digital text comprehension: Evidence from pathfinder networksFesel, Sabine S et al. | 2015
- 147
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An exploration of the relationship between Internet self-efficacy and sources of Internet self-efficacy among Taiwanese university studentsChuang, Shih-Chyueh et al. | 2015
- 173
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Travellers’ acceptance of consumer-generated media: An integrated model of technology acceptance and source credibility theoriesAyeh, Julian K et al. | 2015
- 181
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An empirical study on factors affecting continuance intention of using FacebookBasak, Ecem et al. | 2015
- 190
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Construction of the Risk of Addiction to Social Networks Scale (Cr.A.R.S.)Vilca, Lindsey W et al. | 2015
- 199
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Online safety begins with you and me: Convincing Internet users to protect themselvesShillair, Ruth et al. | 2015
- 208
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e-Sports: Playing just for fun or playing to satisfy life goals?Martončik, Marcel et al. | 2015
- 212
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Data collection mode effect on feeling thermometer questions: A comparison of face-to-face and Web surveysLiu, Mingnan et al. | 2015
- 219
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Too good to care: The effect of skill on hostility and aggression following violent video game playMatthews, Nicholas L et al. | 2015
- 236
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Differences between specific and generalized problematic Internet uses according to gender, age, time spent online and psychopathological symptomsLaconi, Stéphanie et al. | 2015
- 245
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Putting engineering into software engineering: Upholding software engineering principles in the classroomTchier, Fairouz et al. | 2015
- 273
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Simple-talking database development: Let the end-user design a relational schema by using simple wordsNicolaos, Protogeros et al. | 2015
- 290
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Introducing social media for knowledge management: Determinants of employees’ intentions to adopt new toolsBehringer, Nicole et al. | 2015
- 310
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Generalized metrics for the analysis of E-learning personalization strategiesEssalmi, Fathi et al. | 2015
- 323
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Aggressive priming online: Facebook adverts can prime aggressive cognitionsBuchanan, Tom et al. | 2015
- 331
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Body image 2.0: Associations between social grooming on Facebook and body image concernsKim, Ji Won et al. | 2015
- 340
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Benefitting from virtual customer environments: An empirical study of customer engagementVerhagen, Tibert et al. | 2015
- 358
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The development and validation of the cyber dating abuse questionnaire among young couplesBorrajo, Erika et al. | 2015
- 366
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Player–video game interaction: A systematic review of current conceptsCaroux, Loïc et al. | 2015
- 392
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World Cup 2014 in the Twitter World: A big data analysis of sentiments in U.S. sports fans’ tweetsYu, Yang et al. | 2015
- 401
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The role of social and parasocial relationships on social networking sites loyaltyTsiotsou, Rodoula H et al. | 2015
- 415
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Older adults’ experiences and perceptions of digital technology: (Dis)empowerment, wellbeing, and inclusionHill, Rowena et al. | 2015
- 424
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Integrating cluster and sequential analysis to explore learners’ flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process explorationHou, Huei-Tse et al. | 2015
- 436
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A novel justice-based linear model for optimal learner group formation in computer-supported collaborative learning environmentsSadeghi, Hamid et al. | 2015
- 448
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Studying the coevolution of social distance, offline- and online contactsLev-On, Azi et al. | 2015
- 457
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Determining the effects of technological tool use habits on social livesBicen, Huseyin et al. | 2015
- 463
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The cross-platform synergies of digital video advertising: Implications for cross-media campaigns in television, Internet and mobile TVLim, Joon Soo et al. | 2015
- 473
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The brain in your pocket: Evidence that Smartphones are used to supplant thinkingBarr, Nathaniel et al. | 2015
- 492
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The effects of value co-creation practices on building harmonious brand community and achieving brand loyalty on social media in ChinaLuo, Nuan et al. | 2015
- 500
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Facebook as a means to make new peers among early maturing girlsSkoog, Therése et al. | 2015
- 506
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Perceptions of social norms surrounding digital piracy: The effect of social projection and communication exposure on injunctive and descriptive social normsCho, Hichang et al. | 2015
- 516
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Self-presentation and hiring recommendations in online communities: Lessons from LinkedInChiang, Johannes Kuo-Huie et al. | 2015
- 525
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On the utility of pictorial feedback in computer-based learning environmentsRitzhaupt, Albert D et al. | 2015
- 535
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Stranger on the internet: Online self-disclosure and the role of visual anonymityMisoch, Sabina et al. | 2015
- 542
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Temporal dynamics in the relation between presence and fear in virtual realityPeperkorn, Henrik M et al. | 2015
- 554
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Using virtual presence and survey instructions to minimize careless responding on Internet-based surveysWard, M.K et al. | 2015
- 569
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Compulsive Internet use and relations between social connectedness, and introversionMcIntyre, Erica et al. | 2015
- 575
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Correlates of Facebook usage patterns: The relationship between passive Facebook use, social anxiety symptoms, and broodingShaw, Ashley M et al. | 2015
- 581
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Prosocial media in actionFatkin, Jane-Marie et al. | 2015
- 597
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Computers in mathematics education – Training the mental number lineMoeller, Korbinian et al. | 2015
- 608
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Why do people record and post illegal material? Excessive social media use, psychological disorder, or both?Drouin, Michelle et al. | 2015
- 615
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A multi-componential analysis of emotions during complex learning with an intelligent multi-agent systemHarley, Jason M et al. | 2015
- 626
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Investigation of the state of innovation in the Gulf Cooperation Council countries: Looking aheadAlfantookh, Abdulkader et al. | 2015
- 637
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A hermeneutic phenomenological study of online community participationGalehbakhtiari, Sara et al. | 2015
- 644
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Cultural values and Facebook use among Palestinian youth in IsraelAbbas, Rana et al. | 2015
- 654
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A problem shared is learning doubled: Deliberative processing in dyads improves learning in complex dynamic decision-making tasksBeckmann, Nadin et al. | 2015
- 663
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Belief in dangerous virtual communities as a predictor of continuance intention mediated by general and online social anxiety: The Facebook perspectiveHong, Jon-Chao et al. | 2015
- 671
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Functions of control mechanisms in mitigating workplace loafing; evidence from an Islamic societyRahimnia, Fariborz et al. | 2015
- 682
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Playing educational micro-games at high schools: Individually or collectively?Brom, Cyril et al. | 2015
- 695
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Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoymentKim, Keunyeong et al. | 2015