Who discloses the most on Facebook? (English)
- New search for: Błachnio, Agata
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In:
Computers in human behavior
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55
; 664-667
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2016
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ISSN:
- Article (Journal) / Print
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Title:Who discloses the most on Facebook?
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Contributors:
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Published in:Computers in human behavior ; 55 ; 664-667
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Publisher:
- New search for: Elsevier
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Place of publication:Amsterdam [u.a.]
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Publication date:2016
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ISSN:
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ZDBID:
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DOI:
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Type of media:Article (Journal)
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Type of material:Print
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Language:English
- New search for: 77.00 / 70.00
- Further information on Basic classification
- New search for: 770/1410/1915/3155
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Keywords:
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Classification:
BKL: 77.00 / 70.00 Local classification TIB: 770/1410/1915/3155 -
Source:
Table of contents – Volume 55
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Virtual reality and stimulation of touch and smell for inducing relaxation: A randomized controlled trialSerrano, Berenice et al. | 2016
- 9
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Computer game misuse and addiction of adolescents in a clinically referred study sampleFrölich, Jan et al. | 2016
- 16
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How gamification motivates visits and engagement for online academic dissemination – An empirical studyKuo, Ming-Shiou et al. | 2016
- 28
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Design based on fuzzy signal detection theory for a semi-autonomous assisting robot in children autism therapyPonce, Pedro et al. | 2016
- 43
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Digital media use in the 2 h before bedtime is associated with sleep variables in university studentsOrzech, Kathryn M et al. | 2016
- 51
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Information and communication technology overload and social networking service fatigue: A stress perspectiveLee, Ae Ri et al. | 2016
- 62
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Exploring hope and expectations in the youth mental health online counselling environmentDowling, Mitchell et al. | 2016
- 69
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Learning from others' experiences: How patterns foster interpersonal transfer of knowledge-in-useMoskaliuk, Johannes et al. | 2016
- 76
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Exploring the role of social networking sites within adolescent romantic relationships and dating experiencesVan Ouytsel, Joris et al. | 2016
- 87
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The efficiency of worked examples compared to erroneous examples, tutored problem solving, and problem solving in computer-based learning environmentsMcLaren, Bruce M et al. | 2016
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Towards a quality model of technical aspects for mobile learning services: An empirical investigationSarrab, Mohamed et al. | 2016
- 113
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Facebook friends, subjective well-being, social support, and personalityLonnqvist, Jan-Erik et al. | 2016
- 121
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The association between the use of social network sites, sleep quality and cognitive function during the dayXanidis, Nikos et al. | 2016
- 127
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Evaluating the legibility of decorative arabic scripts for Sultan Alauddin mosque using an enhanced soft-computing hybrid algorithmSaberi, Ahmadreza et al. | 2016
- 145
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How children navigate a multiperspective hypermedia environment: The role of spatial working memory capacityZettler, Ingo et al. | 2016
- 159
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Comparative evaluation of the reliability and validity of three data extraction programs: UnGraph, GraphClick, and DigitizeItRakap, Salih et al. | 2016
- 167
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The impact of cell phone texting on the amount of time spent exercising at different intensitiesRebold, Michael J et al. | 2016
- 172
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A hidden type of internet addiction? Intense and addictive use of social networking sites in adolescentsMüller, K.W et al. | 2016
- 178
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The interplay of technology and context in Syrian university students' electronic literacy practicesHallajow, Naseem et al. | 2016
- 190
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Follow me and like my beautiful selfies: Singapore teenage girls' engagement in self-presentation and peer comparison on social mediaChua, Trudy Hui Hui et al. | 2016
- 198
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Early exposure to digital simulated gambling: A review and conceptual modelKing, Daniel L et al. | 2016
- 207
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Cross-cultural adaptation and evaluation of the psychometric properties of the Brazilian version of the Video Game Addiction TestLemos, Igor Lins et al. | 2016
- 214
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Internet cognitive failure relevant to self-efficacy, learning interest, and satisfaction with social media learningHong, Jon-Chao et al. | 2016
- 223
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Improving low-income preschoolers mathematics achievement with Math Shelf, a preschool tablet computer curriculumSchacter, John et al. | 2016
- 230
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Attitudes of active older Internet users towards online social networkingVosner, Helena BlaA3 et al. | 2016
- 242
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Media multitasking and well-being of university studentsXu, Shan et al. | 2016
- 251
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Cross-cultural narcissism on Facebook: Relationship between self-presentation, social interaction and the open and covert narcissism on a social networking site in Germany and RussiaBrailovskaia, Julia et al. | 2016
- 258
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Computer anxiety and attitudes towards the computer and the internet with Romanian high-school and university studentsCazan, Ana-Maria et al. | 2016
- 268
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Psychological factors behind the lack of participation in online discussionsAharony, Noa et al. | 2016
- 278
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Investigation of the relationship between cyberbullying, cybervictimization, alexithymia and anger expression styles among adolescentsAricak, Osman Tolga et al. | 2016
- 286
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Exploring flow experiences in cooperative digital gaming contextsKaye, Linda K et al. | 2016
- 292
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Evaluating peers in cyberspace: The impact of anonymityChristie, Charlene et al. | 2016
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The effects of anonymity on computer-mediated communication: The case of independent versus interdependent self-construal influenceBae, Mikyeung et al. | 2016
- 310
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Exploring embodied social presence of youth with Autism in 3D collaborative virtual learning environment: A case studyWang, Xianhui et al. | 2016
- 322
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Acceptable IS Use: Conceptualization and measurementGoel, Lakshmi et al. | 2016
- 329
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How employees use Twitter to talk about work: A typology of work-related tweetsvan Zoonen, Ward et al. | 2016
- 340
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A multi-analytical approach to predict the Facebook usage in higher educationSharma, Sujeet Kumar et al. | 2016
- 354
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The impact of Facebook and smart phone usage on the leisure activities and college adjustment of students in SerbiaJankovic, Branka et al. | 2016
- 364
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An experiment testing six formats of 101-point rating scalesLiu, Mingnan et al. | 2016
- 372
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The effects of attacker identity and individual user characteristics on the value of information privacyNguyen, Kenneth D et al. | 2016
- 384
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From duels to classroom competition: Social competition and learning in educational videogames within different group sizesRey, Günter Daniel et al. | 2016
- 399
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The measurement of maladaptive cognitions underlying problematic video-game playing among adultsForrest, Cameron J et al. | 2016
- 406
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Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genresBraun, Beate et al. | 2016
- 413
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Eliciting teamwork with game attributes: A systematic review and research agendaMarlow, Shannon L et al. | 2016
- 424
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The impact of head movements on user involvement in mediated interactionBamoallem, Banan S et al. | 2016
- 432
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Reheating breakfast: Age and multitasking on a computer-based and a non-computer-based taskFeinkohl, Insa et al. | 2016
- 439
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The relationship between social media co-worker connections and work-related attitudesSchmidt, Gordon B et al. | 2016
- 446
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An examination of the WHOQOL-BREF using four popular data collection methodsShawver, Zared et al. | 2016
- 455
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Heterogeneous knowledge distribution in MMO player behavior: Using domain knowledge to distinguish membership in a community of practiceLakhmani, Shan et al. | 2016
- 468
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Teasing apart the effect of visibility and physical co-presence to examine the effect of CMC on interpersonal attractionAntheunis, Marjolijn L et al. | 2016
- 477
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Augmented reality-based video-modeling storybook of nonverbal facial cues for children with autism spectrum disorder to improve their perceptions and judgments of facial expressions and emotionsChen, Chien-Hsu et al. | 2016
- 486
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Effects of linear reading, basic computer skills, evaluating online information, and navigation on reading digital textHahnel, Carolin et al. | 2016
- 501
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Informal learning recognition and managementGriffiths, David et al. | 2016
- 504
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Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposalsFonseca, David et al. | 2016
- 519
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Informal tools in formal contexts: Development of a model to assess the acceptance of mobile technologies among teachersSánchez-Prieto, José Carlos et al. | 2015
- 529
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Learning healthy lifestyles through active videogames, motor games and the gamification of educational activitiesGonzález, Carina S. / Gómez, Nazaret / Navarro, Vicente / Cairós, Mariana / Quirce, Carmela / Toledo, Pedro / Marrero-Gordillo, Norberto et al. | 2016
- 552
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Hybrid learning style identification and developing adaptive problem-solving learning activitiesHung, Yu Hsin et al. | 2015
- 562
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Personalized feedback for self assessment in lifelong learning environments based on semantic webBelcadhi, Lilia Cheniti et al. | 2016
- 571
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Social recognition provision patterns in professional Q&A forums in Healthcare and ConstructionPata, Kai et al. | 2015
- 584
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Visualizing informal learning behavior from conference participants' Twitter data with the Ostinato ModelAramo-Immonen, Heli et al. | 2016
- 596
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Supporting, evaluating and validating informal learning. A social approachGalanis, Nikolas et al. | 2016
- 605
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What's in a name? Ages and names predict the valence of social interactions in a massive online gameKokkinakis, Athanasios V et al. | 2016
- 614
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Spiritus Ex Machina: Augmented reality, cyberghosts and externalised consciousnessGiard, François et al. | 2016
- 616
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In search of a measure to investigate cyberloafing in educational settingsAkbulut, Yavuz et al. | 2016
- 626
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Explaining behavior in brand communities: A sequential model of attachment, tribalism, and self-esteemSierra, Jeremy J et al. | 2016
- 633
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How credible are online product reviews? The effects of self-generated and system-generated cues on source credibility evaluationShan, Yan et al. | 2016
- 642
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Work content influences on cognitive task load, emotional state and performance during a simulated 520-days' Mars missionCohen, Iris et al. | 2016
- 653
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Adolescents' perception of the characterizing dimensions of cyberbullying: Differentiation between bullies' and victims' perceptionsCuadrado-Gordillo, Isabel et al. | 2016
- 664
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Who discloses the most on Facebook?Błachnio, Agata et al. | 2016
- 668
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Antecedents and consequences of game addictionToker, Sacip et al. | 2016
- 680
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The design of virtual audiences: Noticeable and recognizable behavioral stylesKang, Ni et al. | 2016
- 695
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Need satisfaction and adolescent pathological internet use: Comparison of satisfaction perceived online and offlineLiu, Qin-Xue et al. | 2016
- 701
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Association between Facebook addiction, self-esteem and life satisfaction: A cross-sectional studyBłachnio, Agata et al. | 2016
- 706
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Adolescents and self-taken sexual images: A review of the literatureCooper, Karen et al. | 2016
- 717
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Is all Internet gambling equally problematic? Considering the relationship between mode of access and gambling problemsM. Gainsbury, Sally et al. | 2016
- 729
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Video game playing in the general adult population of Germany: Can higher gaming time of males be explained by gender specific genre preferences?Rehbein, Florian et al. | 2016
- 736
-
Third-person perception of online comments: Civil ones persuade you more than meChen, Gina Masullo et al. | 2016
- 743
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Implicit learner assessment based on semantic relevance of tagsKardan, Ahmad A et al. | 2016
- 750
-
Key success factors for the launch of government social media platform: Identifying the formation mechanism of continuance intentionGuo, Junpeng et al. | 2016
- 764
-
Can mobile TV be a new revolution in the television industry?Wong, Choy-Har et al. | 2016
- 777
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Investigating respondent multitasking in web surveys using paradataSendelbah, Anže et al. | 2016
- 788
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Strategic self-presentation on Facebook: Personal motives and audience response to online behaviorBareket-Bojmel, Liad et al. | 2016
- 796
-
Simulating Déjà Vu: What happens to game performance when controlling for situational features?Jackson, Duncan J.R et al. | 2016
- 804
-
Watch what I do, not what I say I do: Computer-based avatars to assess behavioral inhibition, a vulnerability factor for anxiety disordersMyers, Catherine E. / Kostek, John A. / Ekeh, Barbara / Sanchez, Rosanna / Ebanks-Williams, Yasheca / Krusznis, Ann L. / Weinflash, Noah / Servatius, Richard J. et al. | 2016
- 817
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The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focusYeh, Yu-chu et al. | 2016
- 826
-
The effects of network sharing on knowledge-sharing activities and job performance in enterprise social media environmentsKwahk, Kee-Young et al. | 2016
- 840
-
Prevalence and personality correlates of Facebook bullying among university undergraduatesKokkinos, Constantinos M et al. | 2016
- 851
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Internet use expectancy for tension reduction and disinhibition mediates the relationship between borderline personality disorder features and Internet addiction among college students – One-year follow-upWu, Jo Yung-Wei et al. | 2016
- 856
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Mobile phone addiction levels and negative emotions among Chinese young adults: The mediating role of interpersonal problemsChen, Li et al. | 2016
- 867
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Tracking users' visual attention and responses to personalized advertising based on task cognitive demandWojdynski, Bartosz W et al. | 2016
- 877
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The impact of self-efficacy on performance (An empirical study on business faculty members in Jordanian universities)Haddad, Shafig I et al. | 2016
- 888
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Need fulfillment and experiences on social media: A case on Facebook and WhatsAppKarapanos, Evangelos et al. | 2016
- 898
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Psychological countermeasures in manned space missions: “EARTH” system for the Mars-500 projectBotella, Cristina et al. | 2016
- 909
-
Effect of Web navigation style in elderly usersCastilla, Diana et al. | 2016
- 921
-
Enhancing self-efficacy for career development in FacebookArgyris, Young E. (Anna) et al. | 2016
- 932
-
Faculty of medicine students' attitudes towards electronic learning and their opinion for an example of distance learning applicationSezer, Baris et al. | 2016
- 940
-
Exploring the relationship between adolescents' self-concept and their offline and online social worldsKhan, Shereen et al. | 2016
- 946
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The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized studyCanale, Natale et al. | 2016
- 955
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How gender-stereotypical are selfies? A content analysis and comparison with magazine advertsDöring, Nicola et al. | 2016
- 963
-
Excessive use of Twitter among college students in the UK: Validation of the Microblog Excessive Use Scale and relationship to social interaction and lonelinessNdasauka, Yamikani et al. | 2016
- 972
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A macro model of online information quality perceptions: A review and synthesis of the literatureGhasemaghaei, Maryam et al. | 2016
- 992
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“I agree to the terms and conditions”: (How) do users read privacy policies online? An eye-tracking experimentSteinfeld, Nili et al. | 2016
- 1001
-
ResearchGate: An effective altmetric indicator for active researchers?Yu, Min-Chun et al. | 2016
- 1007
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Associations between technological scaffolding and micro-level processes of self-regulated learning: A workplace studySiadaty, Melody et al. | 2016
- 1020
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The causal relationship between risk and trust in the online marketplace: A bidirectional perspectiveKim, Gimun et al. | 2016
- 1030
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The relationship between character identification and flow state within video gamesSoutter, Alistair Raymond Bryce et al. | 2016
- 1039
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Understanding IS/IT implementation through metaphors: A multi-metaphor stakeholder analysis in an educational settingJackson, Stephen et al. | 2016
- 1052
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The impact of cost, technology acceptance and employees' satisfaction on the effectiveness of the electronic customer relationship management systemsJafari Navimipour, Nima et al. | 2016
- 1067
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Texting insincerely: The role of the period in text messagingGunraj, Danielle N et al. | 2016
- 1076
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Offline time is quality time. Comparing within-group self-disclosure in mobile messaging applications and face-to-face interactionsKnop, Katharina et al. | 2016
- 1085
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Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious gamesHuang, Ling-Yi et al. | 2016
- 1097
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College student cyberbullying on social networking sites: Conceptualization, prevalence, and perceived bystander responsibilityGahagan, Kassandra et al. | 2016
- 1106
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Why do adolescents untag photos on Facebook?Kaur, Puneet et al. | 2016
- 1116
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PrefaceJou, Min et al. | 2016
- 1117
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Examination of the factors that influence the technological adoption intentions of tomorrow’s new media producers: A longitudinal explorationHopp, Toby et al. | 2016
- 1125
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The silent reading supported by adaptive learning technology: Influence in the children outcomesGiacomo Dina, Di et al. | 2016
- 1131
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Understanding tablet computer usage among primary school students in underdeveloped areas: Students’ technology experience, learning styles and attitudesPruet, Putjorn et al. | 2016
- 1145
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Youubi: Open software for ubiquitous learningde Sousa Monteiro, Bruno et al. | 2016
- 1165
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In-class distractions: The role of Facebook and the primary learning taskGupta, Natasha et al. | 2016
- 1179
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Integration of RPG use and ELC foundation to examine students’ learning for practiceWu, Wen-Hsiung et al. | 2016
- 1185
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Integrating learning styles and adaptive e-learning system: Current developments, problems and opportunitiesTruong, Huong May et al. | 2016
- 1194
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Reconsidering teachers’ habits and experiences of ubiquitous learning to open knowledgeWen, Sophia Ming Lee et al. | 2016
- 1201
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Scaffolding individual and collaborative game-based learning in learning performance and intrinsic motivationChen, Ching-Huei et al. | 2016
- 1213
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Effects of mental process integrated nursing training using mobile device on students’ cognitive load, learning attitudes, acceptance, and achievementsLin, Yen-Ting et al. | 2016
- 1222
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Social robots and virtual agents as lecturers for video instructionLi, Jamy et al. | 2016
- 1231
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How measuring student performances allows for measuring blended extreme apprenticeship for learning Bash programmingDel Fatto, Vincenzo et al. | 2016
- 1241
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The impact of paper-based, computer-based and mobile-based self-assessment on students' science motivation and achievementNikou, Stavros A et al. | 2016
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Editorial Board / Publication information| 2016