Descent methods for elastic body simulation on the GPU (English)
- New search for: Wang, Huamin
- New search for: Wang, Huamin
- New search for: Yang, Yin
In:
ACM transactions on graphics
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35
, 6
; 1-10
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2016
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ISSN:
- Article (Journal) / Print
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Title:Descent methods for elastic body simulation on the GPU
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Contributors:Wang, Huamin ( author ) / Yang, Yin
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Published in:ACM transactions on graphics ; 35, 6 ; 1-10
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Publisher:
- New search for: ACM
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Place of publication:New York, NY [u.a.]
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Publication date:2016
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ISSN:
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ZDBID:
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DOI:
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Type of media:Article (Journal)
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Type of material:Print
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Language:English
- New search for: 54.73 / 54.00
- Further information on Basic classification
- New search for: 770/3145
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Keywords:
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Classification:
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Source:
Table of contents – Volume 35, Issue 6
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Burst photography for high dynamic range and low-light imaging on mobile camerasHasinoff, Samuel et al. | 2016
- 1
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Simulating the structure and texture of solid woodLiu, Albert et al. | 2016
- 1
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Fast and reliable example-based mesh IK for stylized deformationsWampler, Kevin et al. | 2016
- 1
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gTangleSantoni, Christian et al. | 2016
- 1
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Image-space control variates for renderingRousselle, Fabrice et al. | 2016
- 1
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Directing user attention via visual flow on web designsPang, Xufang et al. | 2016
- 1
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Rapid, detail-preserving image downscalingWeber, Nicolas et al. | 2016
- 1
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Stair blue noise samplingKailkhura, Bhavya et al. | 2016
- 1
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3D attention-driven depth acquisition for object identificationXu, Kai et al. | 2016
- 1
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An intuitive control space for material appearanceSerrano, Ana et al. | 2016
- 1
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VivaceFratarcangeli, Marco et al. | 2016
- 1
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Efficient GPU path rendering using scanline rasterizationLi, Rui et al. | 2016
- 1
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Birefractive stereo imaging for single-shot depth acquisitionBaek, Seung-Hwan et al. | 2016
- 1
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Unsupervised texture transfer from images to model collectionsWang, Tuanfeng et al. | 2016
- 1
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Interchangeable components for hands-on assembly based modellingDuncan, Noah et al. | 2016
- 1
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Learning-based view synthesis for light field camerasKalantari, Nima et al. | 2016
- 1
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Sparse-as-possible SVBRDF acquisitionZhou, Zhiming et al. | 2016
- 1
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Mesh denoising via cascaded normal regressionWang, Peng-Shuai et al. | 2016
- 1
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Blocking harmful blue light while preserving image color appearanceShih, Kuang-Tsu et al. | 2016
- 1
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Sphere-meshes for real-time hand modeling and trackingTkach, Anastasia et al. | 2016
- 1
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Temporally coherent completion of dynamic videoHuang, Jia-Bin et al. | 2016
- 1
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GSTKrajcevski, Pavel et al. | 2016
- 1
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EgoCapRhodin, Helge et al. | 2016
- 1
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Dynamic furniture modeling through assembly instructionsShao, Tianjia et al. | 2016
- 1
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Automated view and path planning for scalable multi-object 3D scanningFan, Xinyi et al. | 2016
- 1
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Power coordinatesBudninskiy, Max et al. | 2016
- 1
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Corrective 3D reconstruction of lips from monocular videoGarrido, Pablo et al. | 2016
- 1
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WarpDriverWolinski, David et al. | 2016
- 1
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Practical 3D frame field generationRay, Nicolas et al. | 2016
- 1
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Stochastic structural analysis for context-aware design and fabricationLanglois, Timothy et al. | 2016
- 1
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Robust background identification for dynamic video editingZhang, Fang-Lue et al. | 2016
- 1
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Downsampling scattering parameters for rendering anisotropic mediaZhao, Shuang et al. | 2016
- 1
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JumpAnderson, Robert et al. | 2016
- 1
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Model-based teeth reconstructionWu, Chenglei et al. | 2016
- 1
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Eulerian solid-fluid couplingTeng, Yun et al. | 2016
- 1
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Hyperbolic orbifold tutte embeddingsAigerman, Noam et al. | 2016
- 1
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Interactively controlled quad remeshing of high resolution 3D modelsEbke, Hans-Christian et al. | 2016
- 1
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Reconstructing personalized anatomical models for physics-based body animationKadleček, Petr et al. | 2016
- 1
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Representing and scheduling procedural generation using operator graphsBoechat, Pedro et al. | 2016
- 1
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Efficient rendering of heterogeneous polydisperse granular mediaMüller, Thomas et al. | 2016
- 1
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Structure-oriented networks of shape collectionsFish, Noa et al. | 2016
- 1
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High-fidelity facial and speech animation for VR HMDsOlszewski, Kyle et al. | 2016
- 1
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FrameFabHuang, Yijiang et al. | 2016
- 1
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Fabrication of freeform objects by principal stripsTakezawa, Masahito et al. | 2016
- 1
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Functionality preserving shape style transferLun, Zhaoliang et al. | 2016
- 1
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Robust light transport simulation via metropolised bidirectional estimatorsŠik, Martin et al. | 2016
- 1
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Interactive sound propagation with bidirectional path tracingCao, Chunxiao et al. | 2016
- 1
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360° video stabilizationKopf, Johannes et al. | 2016
- 1
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Recovering shape and spatially-varying surface reflectance under unknown illuminationXia, Rui et al. | 2016
- 1
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Computing inversion-free mappings by simplex assemblyFu, Xiao-Ming et al. | 2016
- 1
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Simultaneous acquisition of microscale reflectance and normalsNam, Giljoo et al. | 2016
- 1
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Towards foveated rendering for gaze-tracked virtual realityPatney, Anjul et al. | 2016
- 1
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FlexMoldsMalomo, Luigi et al. | 2016
- 1
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Optimal voronoi tessellations with hessian-based anisotropyBudninskiy, Max et al. | 2016
- 1
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Bounded distortion parametrization in the space of metricsChien, Edward et al. | 2016
- 1
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Crumpling sound synthesisCirio, Gabriel et al. | 2016
- 1
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PrintoneUmetani, Nobuyuki et al. | 2016
- 1
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Scalable inside-out image-based renderingHedman, Peter et al. | 2016
- 1
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Temporal gradient-domain path tracingManzi, Marco et al. | 2016
- 1
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Deep joint demosaicking and denoisingGharbi, Michaël et al. | 2016
- 1
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Emptying, refurnishing, and relighting indoor spacesZhang, Edward et al. | 2016
- 1
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VizGenYang, Yuting et al. | 2016
- 1
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Minimal BRDF sampling for two-shot near-field reflectance acquisitionXu, Zexiang et al. | 2016
- 1
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Action-driven 3D indoor scene evolutionMa, Rui et al. | 2016
- 1
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Centroidal power diagrams with capacity constraintsXin, Shi-Qing et al. | 2016
- 1
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Computational multicopter designDu, Tao et al. | 2016
- 1
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SMASHMonszpart, Aron et al. | 2016
- 1
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Data-driven inverse dynamics for human motionLv, Xiaolei et al. | 2016
- 1
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Computational bounce flash for indoor portraitsMurmann, Lukas et al. | 2016
- 1
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Motion parallax in stereo 3DKellnhofer, Petr et al. | 2016
- 1
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A scalable schur-complement fluids solver for heterogeneous compute platformsLiu, Haixiang et al. | 2016
- 1
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High-resolution interaction with corotational coarsening modelsTorres, Rosell et al. | 2016
- 1
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Manifold differential evolution (MDE)Liu, Yong-Jin et al. | 2016
- 1
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Dispersion kernels for water wave simulationCanabal, José et al. | 2016
- 1
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Interactive mechanism modeling from multi-view imagesXu, Mingliang et al. | 2016
- 1
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Pyramid of arclength descriptor for generating collage of shapesKwan, Kin et al. | 2016
- 1
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Descent methods for elastic body simulation on the GPUWang, Huamin et al. | 2016
- 1
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Low-discrepancy blue noise samplingAhmed, Abdalla G. M et al. | 2016
- 1
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Gesture3DBessmeltsev, Mikhail et al. | 2016
- 1
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Adaptive matrix column sampling and completion for rendering participating mediaHuo, Yuchi et al. | 2016
- 1
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Block assembly for global registration of building scansYan, Feilong et al. | 2016
- 1
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Relationship templates for creating scene variationsZhao, Xi et al. | 2016
- 1
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Authoring directed gaze for full-body motion capturePejsa, Tomislav et al. | 2016
- 1
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A scalable active framework for region annotation in 3D shape collectionsYi, Li et al. | 2016
- 1
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Shape2VecTasse, Flora et al. | 2016
- 1
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Bilateral guided upsamplingChen, Jiawen et al. | 2016
- 1
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Parallel recursive filtering of infinite input extensionsNehab, Diego et al. | 2016
- 1
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Regional foremost matching for internet scene imagesShen, Xiaoyong et al. | 2016
- 1
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Texture space caching and reconstruction for ray tracingMunkberg, Jacob et al. | 2016