Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals (English)
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In:
Persuasive Technology
: 19th International Conference, PERSUASIVE 2024, Wollongong, NSW, Australia, April 10–12, 2024, Proceedings
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Chapter: 9
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100-115
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2024
- Article/Chapter (Book) / Electronic Resource
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Title:Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals
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Additional title:Lect.Notes Computer
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Contributors:Baghaei, Nilufar ( editor ) / Ali, Raian ( editor ) / Win, Khin ( editor ) / Oyibo, Kiemute ( editor ) / Dierikx, Martin ( author ) / Albers, Nele ( author ) / Scheltinga, Bouke L. ( author ) / Brinkman, Willem-Paul ( author )
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Conference:International Conference on Persuasive Technology ; 2024 ; Wollongong, NSW, Australia
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Published in:Persuasive Technology : 19th International Conference, PERSUASIVE 2024, Wollongong, NSW, Australia, April 10–12, 2024, Proceedings ; Chapter: 9 ; 100-115Lecture Notes in Computer Science ; 14636 ; 100-115
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Publisher:
- New search for: Springer Nature Switzerland
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Place of publication:Cham
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Publication date:2024-04-10
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Size:16 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Article/Chapter (Book)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents eBook
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications Based on Persuasive System Design Principles and Mobile Application Rating ScaleAfşin, Yasin / Taşkaya Temizel, Tuğba et al. | 2024
- 2
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Evaluating the Persuasive Potential from Software Design SpecificationsAgyei, Eunice Eno Yaa Frimponmaa / Kekkonen, Markku / Oinas-Kukkonen, Harri et al. | 2024
- 3
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Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender DifferencesAlqahtani, Felwah / Ndulue, Chinenye / Orji, Rita et al. | 2024
- 4
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Persuasive Design Principles for a Medication Adherence App for Chronic Arthritis ConditionsAltuwayrib, Saleh A. / Freeman, Mark / Almutairi, Nawaf / Win, Khin Than et al. | 2024
- 5
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DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine LearningAnukem, Sussan / Ndulue, Chinenye / Orji, Rita et al. | 2024
- 6
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Predicting Ethical Orientation Based on Personality for Tailored Cyberethics TrainingBajwa, Muhammad Hassan Ali / Richards, Deborah / Formosa, Paul et al. | 2024
- 7
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Design and Development of mHealth App: Eye Donor AustChumkasian, Waraporn / Win, Khin Than / Vlahu-Gjorgievska, Elena / Freeman, Mark / Fernandez, Ritin / Green, Heidi / Petsoglou, Con et al. | 2024
- 8
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Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Reviewde Oliveira, Renata Savian Colvero / Oinas-Kukkonen, Harri et al. | 2024
- 9
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Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial ProposalsDierikx, Martin / Albers, Nele / Scheltinga, Bouke L. / Brinkman, Willem-Paul et al. | 2024
- 10
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Persuasive System Design Features for Mobile Mental Health ApplicationsGuracho, Yonas Deressa / Thomas, Susan J. / Almutairi, Nawaf / Win, Khin Than et al. | 2024
- 11
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How Would I Be Perceived If I Challenge Individuals Sharing Misinformation? Exploring Misperceptions in the UK and Arab Samples and the Potential for the Social Norms ApproachGurgun, Selin / Noman, Muaadh / Arden-Close, Emily / Phalp, Keith / Ali, Raian et al. | 2024
- 12
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Persuasive Technology Through Behavior and Emotion with Pet-Type ArtifactsHarada, Rio / Sumi, Kaoru et al. | 2024
- 13
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An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design ApproachHopman, Katherine / Richards, Deborah / Norberg, Melissa N. et al. | 2024
- 14
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Exploring Self-competition as a Viable Motivation to Promote Physical ActivityHyypiö, Henna / Giri, Sarthak / Oinas-Kukkonen, Harri et al. | 2024
- 15
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The Effect of Dark Patterns and User Knowledge on User Experience and Decision-MakingNaheyan, Tasneem / Oyibo, Kiemute et al. | 2024
- 16
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Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive GamesNdulue, Chinenye / Orji, Rita et al. | 2024
- 17
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Exploring the Influence of Persuasive Strategies on Student Motivation: Self-determination Theory PerspectiveOrji, Fidelia A. / Gutierrez, Francisco J. / Vassileva, Julita et al. | 2024
- 18
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SmileApp: The Design and Evaluation of an mHealth App for Stress Reduction Through Artificial Intelligence and Persuasive TechnologyOrji, Joseph / Chan, Gerry / Ndulue, Chinenye / Orji, Rita et al. | 2024
- 19
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How the Role of a Persuasive Robot Impacts One’s Attitude Towards ItRuijten, Peter A. M. / Smeding, Jin / Ham, Jaap et al. | 2024
- 20
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Experiential Learning or Direct Training: Fostering Ethical Cybersecurity Decision-Making via Serious GamesSadeghi, Bakhtiar / Richards, Deborah / Formosa, Paul / Hitchens, Michael et al. | 2024
- 21
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Estimating Sense of Agency from Behavioral Logs: Toward a Just-in-Time Adaptive Intervention SystemTogawa, Ryunosuke / Legaspi, Roberto / Nishimura, Yasutaka / Miyamamoto, Akihiro / Yang, Bo / Sugisaki, Eriko / Ikeda, Kazushi / Kobayashi, Nao / Naruse, Yasushi et al. | 2024
- 22
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Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion OutcomeZeng, Donghuo / Legaspi, Roberto S. / Sun, Yuewen / Dong, Xinshuai / Ikeda, Kazushi / Spirtes, Peter / Zhang, Kun et al. | 2024