On the performance of OnLive thin client games (English)
- New search for: Claypool, Mark
- New search for: Finkel, David
- New search for: Grant, Alexander
- New search for: Solano, Michael
- New search for: Claypool, Mark
- New search for: Finkel, David
- New search for: Grant, Alexander
- New search for: Solano, Michael
In:
Multimedia Systems
;
20
, 5
;
471-484
;
2014
- Article (Journal) / Electronic Resource
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Title:On the performance of OnLive thin client games
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Contributors:Claypool, Mark ( author ) / Finkel, David ( author ) / Grant, Alexander ( author ) / Solano, Michael ( author )
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Published in:Multimedia Systems ; 20, 5 ; 471-484
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Publisher:
- New search for: Springer Berlin Heidelberg
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Place of publication:Berlin/Heidelberg
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Publication date:2014-02-22
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Size:14 pages
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ISSN:
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DOI:
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Type of media:Article (Journal)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents – Volume 20, Issue 5
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 447
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Guest editorial: special issue on network and systems support for gamesAbdallah, Maha / Boussetta, Khaled / Ooi, Wei Tsang et al. | 2014
- 451
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Dissecting the protocol and network traffic of the OnLive cloud gaming platformManzano, M. / Urueña, M. / Sužnjević, M. / Calle, E. / Hernández, J. A. / Matijasevic, M. et al. | 2014
- 471
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On the performance of OnLive thin client gamesClaypool, Mark / Finkel, David / Grant, Alexander / Solano, Michael et al. | 2014
- 485
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A game attention model for efficient bit rate allocation in cloud gamingAhmadi, Hamed / Zad Tootaghaj, Saman / Hashemi, Mahmoud Reza / Shirmohammadi, Shervin et al. | 2014
- 503
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A hybrid edge-cloud architecture for reducing on-demand gaming latencyChoy, Sharon / Wong, Bernard / Simon, Gwendal / Rosenberg, Catherine et al. | 2014
- 521
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SLA-based operations of massively multiplayer online games in cloudsNae, Vlad / Prodan, Radu / Iosup, Alexandru et al. | 2014
- 545
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Opportunistic mobile games using public transportation systems: a deployability studyMaggiorini, Dario / Quadri, Christian / Ripamonti, Laura Anna et al. | 2014
- 563
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Lightweight graphics instrumentation for game state-specific power management in AndroidDietrich, Benedikt / Chakraborty, Samarjit et al. | 2014
- 579
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Towards a scalable refereeing system for online gamingVéron, Maxime / Marin, Olivier / Monnet, Sébastien / Guessoum, Zahia et al. | 2014
- 595
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Secure peer-to-peer trading in small- and large-scale multiplayer gamesGauthierDickey, Chris / Ritzdorf, Craig et al. | 2014
- 609
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On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloadsLehn, Max / Triebel, Tonio / Rehner, Robert / Guthier, Benjamin / Kopf, Stephan / Buchmann, Alejandro / Effelsberg, Wolfgang et al. | 2014
- 621
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QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach playerIshibashi, Yutaka / Hoshino, Sosuke / Zeng, Qi / Fukushima, Norishige / Sugawara, Shinji et al. | 2014