Cuddly: Enchant Your Soft Objects with a Mobile Phone (English)
- New search for: Low, Suzanne
- New search for: Sugiura, Yuta
- New search for: Fan, Kevin
- New search for: Inami, Masahiko
- New search for: Low, Suzanne
- New search for: Sugiura, Yuta
- New search for: Fan, Kevin
- New search for: Inami, Masahiko
In:
Advances in Computer Entertainment
1
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138-151
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2013
- Article/Chapter (Book) / Electronic Resource
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Title:Cuddly: Enchant Your Soft Objects with a Mobile Phone
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Contributors:Low, Suzanne ( author ) / Sugiura, Yuta ( author ) / Fan, Kevin ( author ) / Inami, Masahiko ( author )
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Published in:Advances in Computer Entertainment , 1 ; 138-151Lecture Notes in Computer Science ; 8253, 1 ; 138-151
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Publisher:
- New search for: Springer International Publishing
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Place of publication:Cham
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Publication date:2013-01-01
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Size:14 pages
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ISBN:
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ISSN:
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DOI:
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Type of media:Article/Chapter (Book)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents eBook
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Web Analytics: The New Purpose towards Predictive Mobile GamesBurns, Mathew / Colbert, Martin et al. | 2013
- 14
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An Author-Centric Approach to Procedural Content GenerationCraveirinha, Rui / Santos, Lucas / Roque, Licínio et al. | 2013
- 29
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Providing Adaptive Visual Interface Feedback in Massively Multiplayer Online GamesDeaker, Chris / Masoodian, Masood / Rogers, Bill et al. | 2013
- 45
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Persuasive Elements in Videogames: Effects on Player Performance and Physiological StateDuarte, Luís / Carriço, Luís et al. | 2013
- 61
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Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological ConstraintsFujii, Nobuto / Sato, Yuichi / Wakama, Hironori / Kazai, Koji / Katayose, Haruhiro et al. | 2013
- 77
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Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D PlatformerGómez Maureira, Marcello Andres / Janssen, Dirk P. / Gualeni, Stefano / Westerlaken, Michelle / Calvi, Licia et al. | 2013
- 93
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Touch Me, Tilt Me – Comparing Interaction Modalities for Navigation in 2D and 3D Worlds on MobilesHürst, Wolfgang / Nunez, Hector Cunat et al. | 2013
- 109
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Virtual Robotization of the Human Body via Data-Driven Vibrotactile FeedbackKurihara, Yosuke / Hachisu, Taku / Kuchenbecker, Katherine J. / Kajimoto, Hiroyuki et al. | 2013
- 123
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BOLLOCKS!! Designing Pervasive Games That Play with the Social Rules of Built EnvironmentsLinehan, Conor / Bull, Nick / Kirman, Ben et al. | 2013
- 138
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Cuddly: Enchant Your Soft Objects with a Mobile PhoneLow, Suzanne / Sugiura, Yuta / Fan, Kevin / Inami, Masahiko et al. | 2013
- 152
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GuideMe: A Mobile Augmented Reality System to Display User Manuals for Home AppliancesMüller, Lars / Aslan, Ilhan / Krüßen, Lucas et al. | 2013
- 168
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Petanko Roller: A VR System with a Rolling-Pin Haptic Interface for EntertainmentNakagaki, Ken / Konno, Keina / Tashiro, Shuntaro / Ikezawa, Ayaka / Kimura, Yusaku / Jingi, Masaru / Kakehi, Yasuaki et al. | 2013
- 182
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EmoballoonNakajima, Kosuke / Itoh, Yuichi / Hayashi, Yusuke / Ikeda, Kazuaki / Fujita, Kazuyuki / Onoye, Takao et al. | 2013
- 198
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Theory and Application of the Colloidal Display: Programmable Bubble Screen for Computer EntertainmentOchiai, Yoichi / Oyama, Alexis / Hoshi, Takayuki / Rekimoto, Jun et al. | 2013
- 215
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Return of the Man-Machine Interface: Violent InteractionsRowland, Duncan / Linehan, Conor / Appiah-Kubi, Kwamena / Schoonheyt, Maureen et al. | 2013
- 230
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Non-branching Interactive ComicsSoares de Lima, Edirlei / Feijó, Bruno / Furtado, Antonio L. / Diniz Junqueira Barbosa, Simone / Pozzer, Cesar T. / Ciarlini, Angelo E. M. et al. | 2013
- 246
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The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling GameBeelen, Thomas / Blaauboer, Robert / Bovenmars, Noraly / Loos, Bob / Zielonka, Lukas / Delden, Robby / Huisman, Gijs / Reidsma, Dennis et al. | 2013
- 258
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Singing Like a Tenor without a Real VoiceFeitsch, Jochen / Strobel, Marco / Geiger, Christian et al. | 2013
- 270
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An Experimental Approach to Identifying Prominent Factors in Video Game DifficultyFraser, James / Katchabaw, Michael / Mercer, Robert E. et al. | 2013
- 284
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Goin’ Goblins - Iterative Design of an Entertaining Archery ExperienceGeiger, Christian / Thiele, Simon / Meyer, Laurid / Meyer, Stefan / Hören, Lutz / Drochtert, Daniel et al. | 2013
- 296
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Engaging Users in Audio Labelling as a Movie Browsing Game with a PurposeGomes, Jorge M. A. / Chambel, Teresa / Langlois, Thibault et al. | 2013
- 308
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Creating Immersive Audio and Lighting Based Physical Exercise Games for SchoolchildrenHakulinen, Jaakko / Turunen, Markku / Heimonen, Tomi / Keskinen, Tuuli / Sand, Antti / Paavilainen, Janne / Parviainen, Jaana / Yrjänäinen, Sari / Mäyrä, Frans / Okkonen, Jussi et al. | 2013
- 320
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Game Flux Analysis with ProvenanceKohwalter, Troy C. / Clua, Esteban G. W. / Murta, Leonardo G. P. et al. | 2013
- 332
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The Challenge of Automatic Level Generation for Platform Videogames Based on Stories and QuestsMourato, Fausto / Birra, Fernando / Próspero dos Santos, Manuel et al. | 2013
- 344
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Six Enablers of Instant Photo Sharing Experiences in Small Groups Based on the Field Trial of Social CameraOjala, Jarno / Väänänen-Vainio-Mattila, Kaisa / Lehtiniemi, Arto et al. | 2013
- 356
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Attack on the Clones: Managing Player Perceptions of Visual Variety and Believability in Video Game CrowdsOxspring, Sean / Kirman, Ben / Szymanezyk, Oliver et al. | 2013
- 368
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A Framework for Evaluating Behavior Change Interventions through GamingRao, Valentina et al. | 2013
- 380
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eVision: A Mobile Game to Improve Environmental AwarenessSantos, Bruno / Romão, Teresa / Dias, A. Eduardo / Centieiro, Pedro et al. | 2013
- 392
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Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual EnvironmentsSchmidt, Mareike / Kafka, Johanna Xenia / Kothgassner, Oswald D. / Hlavacs, Helmut / Beutl, Leon / Felnhofer, Anna et al. | 2013
- 403
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Meaning in Life as a Source of EntertainmentDelden, Robby / Reidsma, Dennis et al. | 2013
- 415
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D-FLIP: Dynamic and Flexible Interactive PhotoShowVi, Chi Thanh / Takashima, Kazuki / Yokoyama, Hitomi / Liu, Gengdai / Itoh, Yuichi / Subramanian, Sriram / Kitamura, Yoshifumi et al. | 2013
- 428
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PukaPuCam: Enhance Travel Logging Experience through Third-Person View Camera Attached to BalloonsYamamoto, Tsubasa / Sugiura, Yuta / Low, Suzanne / Toda, Koki / Minamizawa, Kouta / Sugimoto, Maki / Inami, Masahiko et al. | 2013
- 440
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Advances in MASELTOV – Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent ImmigrantsPaletta, Lucas / Dunwell, Ian / Gaved, Mark / Bobeth, Jan / Efremidis, Sofoklis / Luley, Patrick / Kukulska-Hulme, Agnes / Freitas, Sara / Lameras, Petros / Deutsch, Stephanie et al. | 2013
- 456
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Building an Intelligent, Authorable Serious Game for Autistic Children and Their CarersPorayska-Pomsta, Kaśka / Anderson, Keith / Bernardini, Sara / Guldberg, Karen / Smith, Tim / Kossivaki, Lila / Hodgins, Scott / Lowe, Ian et al. | 2013
- 476
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The TARDIS Framework: Intelligent Virtual Agents for Social Coaching in Job InterviewsAnderson, Keith / André, Elisabeth / Baur, T. / Bernardini, Sara / Chollet, M. / Chryssafidou, E. / Damian, I. / Ennis, C. / Egges, A. / Gebhard, P. et al. | 2013
- 492
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Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation SuccessionAdachi, Takayuki / Mizoguchi, Hiroshi / Namatame, Miki / Kusunoki, Fusako / Sugimoto, Masanori / Muratsu, Keita / Yamaguchi, Etsuji / Inagaki, Shigenori / Takeda, Yoshiaki et al. | 2013
- 497
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Assessing Player Motivations and Expectations within a Gameplay Experience Model ProposalAlmeida, Samuel / Veloso, Ana / Roque, Licínio / Mealha, Óscar et al. | 2013
- 501
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OUTLIVE – An Augmented Reality Multi-user Board Game Played with a Mobile DeviceAndrukaniec, Edward / Franken, Carmen / Kirchhof, Daniel / Kraus, Tobias / Schöndorff, Fabian / Geiger, Christian et al. | 2013
- 505
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Onomatrack: Quick Recording of User’s Rhythmic Ideas Using OnomatopoeiaArima, Jo / Yamamoto, Keiko / Kuramoto, Itaru / Tsujino, Yoshihiro et al. | 2013
- 509
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Musical Interaction Design for Real-Time Score Recognition towards Applications for Musical Learning and Interactive ArtBaba, Tetsuaki / Kikukawa, Yuya / Yoshiike, Toshiki / Kushiyama, Kumiko et al. | 2013
- 513
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How to Make Tangible Games and Not Die in the AttemptCerezo, Eva / Marco, Javier / Baldassarri, Sandra et al. | 2013
- 516
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Touch, Taste, and Smell: Multi-sensory EntertainmentCheok, Adrian D. / Tewell, Jordan / Pradana, Gilang A. / Tsubouchi, Koki et al. | 2013
- 519
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Between Music and Games: Interactive Sonic Engagement with Emergent BehaviorsChoi, Insook / Bargar, Robin et al. | 2013
- 524
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Linear Logic Validation and Hierarchical Modeling for Interactive Storytelling ControlDang, Kim Dung / Pham, Phuong Thao / Champagnat, Ronan / Rabah, Mourad et al. | 2013
- 528
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GlowSteps – A Decentralized Interactive Play Environment for Open-Ended PlayValk, Linda / Rijnbout, Pepijn / Graaf, Mark / Bekker, Tilde / Schouten, Ben / Eggen, Berry et al. | 2013
- 532
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Eat&Travel: A New Immersive Dining Experience for RestaurantsDionísio, Mara / Teixeira, Duarte / Shen, Poan / Dinis, Mario / Chen, Monchu / Nunes, Nuno / Nisi, Valentina / Paiva, José et al. | 2013
- 536
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Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf ChildrenEgusa, Ryohei / Wada, Kumiko / Adachi, Takayuki / Goseki, Masafumi / Namatame, Miki / Kusunoki, Fusako / Mizoguchi, Hiroshi / Inagaki, Shigenori et al. | 2013
- 540
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Music Puzzle: An Audio-Based Computer Game That Inspires to Train Listening AbilitiesHansen, Kjetil Falkenberg / Hiraga, Rumi / Li, Zheng / Wang, Hua et al. | 2013
- 544
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Enabling Interactive Bathroom Entertainment Using Embedded Touch Sensors in the BathtubHirai, Shigeyuki / Sakakibara, Yoshinobu / Hayashi, Hironori et al. | 2013
- 548
-
Audio-Haptic Rendering of Water Being Poured from Sake BottleIkeno, Sakiko / Okazaki, Ryuta / Hachisu, Taku / Sato, Michi / Kajimoto, Hiroyuki et al. | 2013
- 552
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Living Chernoff Faces: Bringing Drama and Infotainment to Public DisplaysIurgel, Ido Aharon / Petker, Andreas / Herrmann, Björn / Martens, Christina / Ribeiro, Pedro et al. | 2013
- 556
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Character Visualization in Miniature Environments with an Optical See-through Head-Mounted DisplayJo, Dongsik / Kim, Daehwan / Kim, Yongwan / Kim, Ki-Hong / Lee, Gil-Haeng et al. | 2013
- 560
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MARIO: Mid-Air Augmented RealityInteraction with ObjectsKim, Hanyuool / Takahashi, Issei / Yamamoto, Hiroki / Kai, Takayuki / Maekawa, Satoshi / Naemura, Takeshi et al. | 2013
- 564
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A Face-Like Structure Detection on Planet and Satellite Surfaces Using Image ProcessingKurihara, Kazutaka / Takasu, Masakazu / Sasao, Kazuhiro / Seki, Hal / Narabu, Takayuki / Yamamoto, Mitsuo / Iida, Satoshi / Yamamoto, Hiroyuki et al. | 2013
- 568
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Tinkering in Scientific EducationLamers, Maarten H. / Verbeek, Fons J. / Putten, Peter W. H. et al. | 2013
- 572
-
Modeling Player-Character Engagement in Single-Player Character-Driven GamesLankoski, Petri et al. | 2013
- 576
-
Paintrix: Color Up Your Life!Slappendel, Dimitri / Lie, Fanny / Vos, Martijn / Kopla, Alex / Bidarra, Rafael et al. | 2013
- 580
-
The ToyVision Toolkit for Tangible GamesMarco, Javier / Cerezo, Eva / Baldassarri, Sandra et al. | 2013
- 584
-
Ball of SecretsMargines, Ben / Gupta, Raunaq / Chisik, Yoram et al. | 2013
- 588
-
‘P.S.(Postscript)’ : Hearing of Your HeartstringMoon, Myongjin / Kim, Yeseul et al. | 2013
- 592
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Children Ideation WorkshopMoser, Christiane et al. | 2013
- 600
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Dosukoi-Tap: The Virtual Paper Sumo GameNakagawa, Yuta / Tsukamoto, Kota / Kono, Yasuyuki et al. | 2013
- 604
-
DropNotes: A Music Composition Interface Utilizing the Combination of Affordances of Tangible ObjectsNakajima, Musashi / Saegusa, Hidekazu / Ozaki, Yuto / Kanno, Yoshihiro et al. | 2013
- 608
-
Could the Player’s Engagement in a Video Game Increase His/Her Interest in Science?Natkin, Stéphane / Soriano, Delphine / Erjavec, Grozdana / Durand, Marie et al. | 2013
- 612
-
Block Device System with Pattern Definition Capability by Visible LightNguyen Tran, Huu Nguyen / Akita, Junichi et al. | 2013
- 616
-
Multi-sensor Interactive Systems for Embodied Learning GamesPoulios, Nikolaos / Eliens, Anton et al. | 2013
- 622
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Photochromic Carpet: Playful Floor Canvas with Color-Changing FootprintsSaakes, Daniel / Tsujii, Takahiro / Nishimura, Kohei / Hashida, Tomoko / Naemura, Takeshi et al. | 2013
- 626
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Mood Dependent Music GeneratorScirea, Marco et al. | 2013
- 630
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A Tangible Platform for Mixing and Remixing NarrativesSylla, Cristina / Gonçalves, Sérgio / Brito, Paulo / Branco, Pedro / Coutinho, Clara et al. | 2013
- 634
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Network Shogi Environment with Discussion Support after GamesTagashira, Yoshikazu / Tarumi, Hiroyuki / Hayashi, Toshihiro et al. | 2013
- 638
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Hospital Hero: A Game for Reducing Stress and Anxiety of Hospitalized Children in Emergency RoomTranquada, Sara / Chen, Monchu / Chisik, Yoram et al. | 2013
- 642
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Toinggg: How Changes in Children’s Activity Level Influence Creativity in Open-Ended PlayHoeve, Bas / Valk, Linda / Bekker, Tilde et al. | 2013
- 646
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ZooMor: Three Stages of Play for a Sleeping CreaturePaesschen, Daniël / Graaf, Mark / Bekker, Tilde et al. | 2013
- 649
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Social Believability in GamesVerhagen, Harko / Eladhari, Mirjam Palosaari / Johansson, Magnus / McCoy, Joshua et al. | 2013
- 653
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Computer Entertainment in Cars and TransportationWilfinger, David / Meschtscherjakov, Alexander / Moser, Christiane / Tscheligi, Manfred / Sunström, Petra / Szostak, Dalila / McCall, Roderick et al. | 2013
- 656
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Possibility of Analysis of "Big Data" of Kabuki Play in 19th Century Using the Mathematical Model of Hit PhenomenaKawahata, Yasuko / Genda, Etsuo / Ishii, Akira et al. | 2013
- 660
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Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming ExperienceYoung, James E. / Shahin, Ibrahim / Nakane, Masayuki et al. | 2013