Pokémon Go – an Empirical User Experience Study (English)
- New search for: Rasche, Peter
- New search for: Schlomann, Anna
- New search for: Schäfer, Katharina
- New search for: Wille, Mathias
- New search for: Bröhl, Christina
- New search for: Theis, Sabine
- New search for: Mertens, Alexander
- New search for: Rasche, Peter
- New search for: Schlomann, Anna
- New search for: Schäfer, Katharina
- New search for: Wille, Mathias
- New search for: Bröhl, Christina
- New search for: Theis, Sabine
- New search for: Mertens, Alexander
In:
Advances in Human Factors in Wearable Technologies and Game Design
3
;
179-185
;
2017
- Article/Chapter (Book) / Electronic Resource
-
Title:Pokémon Go – an Empirical User Experience Study
-
Contributors:Rasche, Peter ( author ) / Schlomann, Anna ( author ) / Schäfer, Katharina ( author ) / Wille, Mathias ( author ) / Bröhl, Christina ( author ) / Theis, Sabine ( author ) / Mertens, Alexander ( author )
-
Published in:Advances in Intelligent Systems and Computing ; 608, 3 ; 179-185
-
Publisher:
- New search for: Springer International Publishing
-
Place of publication:Cham
-
Publication date:2017-06-14
-
Size:7 pages
-
ISBN:
-
ISSN:
-
DOI:
-
Type of media:Article/Chapter (Book)
-
Type of material:Electronic Resource
-
Language:English
-
Keywords:
-
Source:
Table of contents eBook
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 3
-
A Wearable Flexible Sensor Network Platform for the Analysis of Different Sport MovementsSchmidt, Marcus / Wille, Sebastian / Rheinländer, Carl / Wehn, Norbert / Jaitner, Thomas et al. | 2017
- 15
-
Emotion Recognition Using Physiological Signals: Laboratory vs. Wearable SensorsRagot, Martin / Martin, Nicolas / Em, Sonia / Pallamin, Nico / Diverrez, Jean-Marc et al. | 2017
- 23
-
Development of Support Systems for Capturing and Reducing the Hand-Arm-StressÜnlü, Aydin / Alan, Emine / Gedik, Meltem et al. | 2017
- 32
-
A Wearable Device Supporting Multiple Touch- and Gesture-Based Languages for the Deaf-BlindCaporusso, Nicholas / Biasi, Luigi / Cinquepalmi, Giovanni / Trotta, Gianpaolo Francesco / Brunetti, Antonio / Bevilacqua, Vitoantonio et al. | 2017
- 42
-
A Step in the Right Direction – Understanding Privacy Concerns and Perceived Sensitivity of Fitness TrackersLidynia, Chantal / Brauner, Philipp / Ziefle, Martina et al. | 2017
- 54
-
Development of Customized Orthotics Based on Lower-Leg Anthropometric Data and TaskGhosh, Shramana / Robson, Nina / McCarthy, J. M. et al. | 2017
- 64
-
An Intelligent Pen to Assess Anxiety Levels Through Pressure Sensors and Fuzzy LogicTapia-Jaya, Cristian / Ojeda-Zamalloa, Isaac / Robles-Bykbaev, Vladimir / Pesántez-Avilés, Fernando / Becerra, Ismael San Andrés / Wong, Verónica Cevallos León et al. | 2017
- 72
-
Real-Time Eye-Interaction System Developed with Eye Tracking Glasses and Motion CaptureBao, Haifeng / Fang, Weining / Guo, Beiyuan / Wang, Peng et al. | 2017
- 85
-
Accuracy and Efficiency Validation of a Helmet Mounted Vibrotactile Feedback System for Aerodynamic Head Position During CyclingVerwulgen, Stijn / Peeters, Thomas / Vleugels, Jochen / Geyssen, Robbie / Bruyne, Guido / Saeys, Wim / Truijen, Steven et al. | 2017
- 94
-
The Pressure Comfort Sensation of Female’s Body Parts Caused by Compression GarmentWang, Yongrong / Liu, Yu / Luo, Shengli / Chen, Cheng / Jin, Lingzi et al. | 2017
- 105
-
Universal Design Based Evaluation Framework for Design of WearablesTomberg, Vladimir / Kelle, Sebastian et al. | 2017
- 117
-
Moti-Meter: A System for Visualizing Personal Learning MotivationShimazaki, Yusuke / Kato, Toshikazu et al. | 2017
- 125
-
Wearability and User Experience Through User Engagement: The Case Study of a Wearable DeviceFerraro, Venere / Stepanovic, Mila / Ferraris, Silvia et al. | 2017
- 136
-
A Study of Viewpoint and Feedback in Wearable Systems for Controlling a Robot ArmKilby, Colin / Whitehead, Anthony et al. | 2017
- 149
-
Enabling Touch-Based Communication in Wearable Devices for People with Sensory and Multisensory ImpairmentsCaporusso, Nicholas / Biasi, Luigi / Cinquepalmi, Giovanni / Trotta, Gianpaolo Francesco / Brunetti, Antonio / Bevilacqua, Vitoantonio et al. | 2017
- 160
-
Wearable Sensor System for Lumbosacral Load Estimation by Considering the Effect of External LoadTsuchiya, Yoshio / Kusaka, Takashi / Tanaka, Takayuki / Matsuo, Yoshikazu et al. | 2017
- 169
-
Storytelling-Based Hand Gesture Interaction in a Virtual Reality EnvironmentKang, Jiyoung / Lim, Jongkuk et al. | 2017
- 179
-
Pokémon Go – an Empirical User Experience StudyRasche, Peter / Schlomann, Anna / Schäfer, Katharina / Wille, Mathias / Bröhl, Christina / Theis, Sabine / Mertens, Alexander et al. | 2017
- 186
-
Development of a Game-Based and Haptically Enhanced Application for People with Visual ImpairmentJuloori, Anirudh / Li, Yueqing / Zhu, Weihang et al. | 2017
- 193
-
Game Design Creative Industry: An Overview of the Porto Digital Project in BrazilTeixeira, Carla Patricia / Carvalho, Breno José / Lins, Anthony José Cunha / Falcao, Christianne / Souza, Caroline Akemi / Monteiro, Caio Vinicius et al. | 2017
- 204
-
Framework for Creating Audio Games for Intelligent Personal AssistantsCicció, José Antonio / Quesada, Luis et al. | 2017
- 215
-
The Implementation of Acoustic in the Game Design - Insight from the Recently Popular “Onmyoji” Phenomenon in ChinaFeng, Anran et al. | 2017
- 225
-
What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory StudyPallavicini, Federica / Ferrari, Ambra / Zini, Andrea / Garcea, Giacomo / Zanacchi, Andrea / Barone, Gabriele / Mantovani, Fabrizia et al. | 2017
- 232
-
Voice-Control as a New Trend in Games ApplicationsQin, Wenjin / Li, Chunfu et al. | 2017
- 241
-
Game Design for Students: Teaching as a Whole ContextAndaló, Flávio / Salomão, André / Vieira, Milton Luiz Horn / Mendes, Bruna et al. | 2017
- 249
-
Evaluating the UX of a VR Game Using a Mixed MethodologyMaciel, Francimar / Miyagawa, Taynah / Melo, Paulo / Souza, Marcos et al. | 2017
- 258
-
Gaming as a Driver for Social Behaviour Change for SustainabilitySharma, Satyakam / Siu, Kin Wai Michael et al. | 2017