A Dynamic Model of Cracks Development Based on a 3D Discrete Shrinkage Volume Propagation (English)
- New search for: Valette, Gilles
- New search for: Prévost, Stéphanie
- New search for: Lucas, Laurent
- New search for: Léonard, Joël
- New search for: Valette, Gilles
- New search for: Prévost, Stéphanie
- New search for: Lucas, Laurent
- New search for: Léonard, Joël
In:
Computer Graphics Forum
;
27
, 1
;
47-62
;
2008
- Article (Journal) / Electronic Resource
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Title:A Dynamic Model of Cracks Development Based on a 3D Discrete Shrinkage Volume Propagation
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Contributors:Valette, Gilles ( author ) / Prévost, Stéphanie ( author ) / Lucas, Laurent ( author ) / Léonard, Joël ( author )
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Published in:Computer Graphics Forum ; 27, 1 ; 47-62
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Publisher:
- New search for: Blackwell Publishing Ltd
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Publication date:2008-03-01
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Size:16 pages
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ISSN:
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DOI:
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Type of media:Article (Journal)
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Type of material:Electronic Resource
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Language:English
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Keywords:
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Source:
Table of contents – Volume 27, Issue 1
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 1
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Real‐Time GPU Silhouette Refinement using Adaptively Blended Bézier PatchesDyken, C. / Reimers, M. / Seland, J. et al. | 2008
- 1
-
Real-Time GPU Silhouette Refinement using Adaptively Blended Bezier PatchesDyken, C. / Reimers, M. / Seland, J. et al. | 2008
- 13
-
Occlusion Textures for Plausible Soft Shadows*Eisemann, E. / Décoret, X. et al. | 2008
- 24
-
Volume and Isosurface Rendering with GPU‐Accelerated Cell Projection*Marroquim, R. / Maximo, A. / Farias, R. / Esperança, C. et al. | 2008
- 36
-
Pressing: Smooth Isosurfaces with Flats from Binary GridsChica, A. / Williams, J. / Andujar, C. / Brunet, P. / Navazo, I. / Rossignac, J. / Vinacua, A. et al. | 2008
- 47
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A Dynamic Model of Cracks Development Based on a 3D Discrete Shrinkage Volume PropagationValette, Gilles / Prévost, Stéphanie / Lucas, Laurent / Léonard, Joël et al. | 2008
- 63
-
Point‐Based Rendering of Non‐Manifold SurfacesBalsys, Ron J. / Suffern, K. G. / Jones, Huw et al. | 2008
- 73
-
A General Multi‐step Algorithm for Voxel Traversing Along a LineLiu, Y. K. / Song, H. Y. / Žalik, B. et al. | 2008
- 81
-
A Sketch‐Based User Interface for Reconstructing Architectural DrawingsLee, Sangwon / Feng, David / Grimm, Cindy / Gooch, Bruce et al. | 2008
- 91
-
Object‐Space Visibility Ordering for Point‐Based and Volume RenderingHofsetz, C. / Max, N. / Bastos, R. et al. | 2008
- 102
-
A Flexible Kernel for Adaptive Mesh Refinement on GPUBoubekeur, T. / Schlick, C. et al. | 2008
- 114
-
A Comparison of Methods for Generating Poisson Disk DistributionsLagae, Ares / Dutré, Philip et al. | 2008
- 130
-
Distributed Texture Memory in a Multi‐GPU EnvironmentMoerschell, Adam / Owens, John D. et al. | 2008
- 152
-
CGForum 2008 Cover ImageMezger, Johannes / Thomaszewski, Bernhard / Pabst, Simon / Strasser, Wolfgang et al. | 2008