Horizon Map Capture (English)
- New search for: Rushmeier, Holly
- New search for: Balmelli, Laurent
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- New search for: Rushmeier, Holly
- New search for: Balmelli, Laurent
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In:
Computer Graphics Forum
;
20
, 3
;
85-94
;
2001
- Article (Journal) / Electronic Resource
-
Title:Horizon Map Capture
-
Contributors:
-
Published in:Computer Graphics Forum ; 20, 3 ; 85-94
-
Publisher:
- New search for: Blackwell Publishers Ltd
-
Publication date:2001-09-01
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Size:10 pages
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ISSN:
-
DOI:
-
Type of media:Article (Journal)
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Type of material:Electronic Resource
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Language:English
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Source:
Table of contents – Volume 20, Issue 3
The tables of contents are generated automatically and are based on the data records of the individual contributions available in the index of the TIB portal. The display of the Tables of Contents may therefore be incomplete.
- 0
-
Linear Interval Estimations for Parametric Objects Theory and ApplicationBühler, Katja et al. | 2001
- 1
-
Reflective Interaction in Virtual EnvironmentsLane, JRT / Lalioti, V. et al. | 2001
- 8
-
JAPE: A Prototyping System for Collaborative Virtual EnvironmentsStaadt, Oliver G. / Näf, Martin / Lamboray, Edouard / Würmlin, Stephan et al. | 2001
- 17
-
Streaming of Complex 3D Scenes for Remote WalkthroughsTeler, Eyal / Lischinski, Dani et al. | 2001
- 26
-
Implementation and Complexity of the Watershed‐from‐Markers Algorithm Computed as a Minimal Cost ForestFelkel, Petr / Bruckschwaiger, Mario / Wegenkittl, Rainer et al. | 2001
- 36
-
3D Metamorphosis Between Different Types of Geometric ModelsBreen, David E. / Mauch, Sean / Whitaker, Ross T. / Mao, Jia et al. | 2001
- 49
-
Rapid High Quality Compression of Volume Data for VisualizationNguyen, Ky Giang / Saupe, Dietmar et al. | 2001
- 57
-
Fast simulation and rendering techniques for fluid objectsKunimatsu, A. / Watanabe, Y. / Fujii, H. / Saito, T. / Hiwada, K. / Takahashi, T. / Ueki, H. et al. | 2001
- 67
-
Animation of Soap Bubble Dynamics, Cluster Formation and Collision| 2001
- 76
-
Real‐Time Cloud RenderingHarris, Mark J. / Lastra, Anselmo et al. | 2001
- 85
-
Horizon Map CaptureRushmeier, Holly / Balmelli, Laurent / Bernardini, Fausto et al. | 2001
- 95
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Texture Mapping with Hard ConstraintsEckstein, Ilya / Surazhsky, Vitaly / Gotsman, Craig et al. | 2001
- 105
-
PC‐based Real‐time Texture Painting on Real World ObjectsIwakiri, Yuya / Kaneko, Toyohisa et al. | 2001
- 114
-
Drawing for Illustration and Annotation in 3DBourguignon, David / Cani, Marie‐Paule / Drettakis, George et al. | 2001
- 123
-
The Synthesis of Rock Textures in Chinese Landscape PaintingWay, Der‐Lor / Shih, Zen‐Chung et al. | 2001
- 132
-
Tour Into the Picture using a Vanishing Line and its Extension to Panoramic ImagesKang, Hyung Woo / Pyo, Soon Hyoung / Anjyo, Ken‐ichi / Shin, Sung Yong et al. | 2001
- 142
-
Perceptually Guided Corrective SplattingHaber, Jörg / Myszkowski, Karol / Yamauchi, Hitoshi / Seidel, Hans‐Peter et al. | 2001
- 153
-
Interactive Rendering with Coherent Ray TracingWald, Ingo / Slusallek, Philipp / Benthin, Carsten / Wagner, Markus et al. | 2001
- 165
-
On‐the‐Fly Processing of Generalized LumigraphsSchirmacher, Hartmut / Ming, Li / Seidel, Hans‐Peter et al. | 2001
- 174
-
A Camera Engine for Computer Games: Managing the Trade‐Off Between Constraint Satisfaction and Frame CoherenceHalper, Nicolas / Helbing, Ralf / Strothotte, Thomas et al. | 2001
- 184
-
Walk‐Through Illustrations: Frame‐Coherent Pen‐and‐Ink Style in a Game EngineFreudenberg, Bert / Masuch, Maic / Strothotte, Thomas et al. | 2001
- 192
-
A Dynamic Motion Control Technique for Human‐like Articulated FiguresOshita, Masaki / Makinouchi, Akifumi et al. | 2001
- 203
-
Flexible Image‐Based Photometric Reconstruction using Virtual Light SourcesGibson, Simon / Howard, Toby / Hubbold, Roger et al. | 2001
- 215
-
Automatic Lighting Design using a Perceptual Quality MetricShacked, Ram / Lischinski, Dani et al. | 2001
- 227
-
Rendering Pearlescent Appearance Based On Paint‐Composition ModellingErshov, Sergey / Kolchin, Konstantin / Myszkowski, Karol et al. | 2001
- 239
-
Artist‐Directed Inverse‐Kinematics Using Radial Basis Function InterpolationRose III, Charles F. / Sloan, Peter‐Pike J. / Cohen, Michael F. et al. | 2001
- 251
-
Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression AnalysisKitamura, Yoshifumi / Higashi, Tomohiko / Iida, Takayuki / Kishino, Fumio et al. | 2001
- 260
-
Fast Cloth Animation on Walking AvatarsVassilev, T. / Spanlang, B. / Chrysanthou, Y. et al. | 2001
- 268
-
An Adaptive Method for Indirect Illumination Using Light VectorsSerpaggi, Xavier / Péroche, Bernard et al. | 2001
- 268
-
Incremental Updates for Rapid Glossy Global IlluminationGranier, Xavier / Drettakis, George et al. | 2001
- 288
-
Global Illumination as a Combination of Continuous Random Walk and Finite‐Element Based IterationSzirmay‐Kalos, László / Csonka, Ferenc / Antal, György et al. | 2001
- 299
-
A low cost 3D scanner based on structured lightRocchini, C. / Cignoni, P. / Montani, C. / Pingi, P. / Scopigno, R. et al. | 2001
- 309
-
Integrating Behavioural Animation TechniquesMonzani, Jean‐Sébastien / Caicedo, Angela / Thalmann, Daniel et al. | 2001
- 319
-
A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical MethodsHauth, Michael / Etzmuss, Olaf et al. | 2001
- 329
-
Modeling Dynamic Hair as a ContinuumHadap, Sunil / Magnenat‐Thalmann, Nadia et al. | 2001
- 339
-
Modeling Stochastic Dynamical Systems for Interactive SimulationReissell, L.‐M. / Pai, Dinesh K. et al. | 2001
- 349
-
Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive MeshesWu, Xunlei / Downes, Michael S. / Goktekin, Tolga / Tendick, Frank et al. | 2001
- 359
-
Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit SurfacesTanaka, Satoshi / Shibata, Akihiro / Yamamoto, Hiroaki / Kotsuru, Hisakiyo et al. | 2001
- 368
-
Mesh Optimization for Polygonized IsosurfacesOhtake, Yutaka / Belyaev, Alexander G. et al. | 2001
- 377
-
Visualization of Isosurfaces with Parametric CubesMora, B. / Jessel, J.P. / Caubet, R. et al. | 2001
- 385
-
Detection of Salient Curvature Features on Polygonal SurfacesWatanabe, Kouki / Belyaev, Alexander G. et al. | 2001
- 393
-
Feature Sensitive RemeshingVorsatz, J. / Rössl, C. / Kobbelt, L. P. / Seidel, H.‐P. et al. | 2001
- 402
-
Resampling Feature and Blend Regions in Polygonal Meshes for Surface Anti‐AliasingBotsch, Mario / Kobbelt, Leif et al. | 2001
- 411
-
Instant VisibilityWonka, Peter / Wimmer, Michael / Sillion, François X. et al. | 2001
- 422
-
Ray Tracing Triangular Bézier PatchesRoth, S. H. Martin / Diezi, Patrick / Gross, Markus H. et al. | 2001
- 431
-
Hoops: 3D Curves as Conservative Occluders for Cell‐VisibilityBrunet, Pere / Navazo, Isabel / Rossignac, Jarek / Saona‐Vázquez, Carlos et al. | 2001
- 443
-
Real‐Time Volume DeformationsWestermann, Rüdiger / Rezk‐Salama, Christof et al. | 2001
- 452
-
Fast Visualization of Object Contours by Non‐Photorealistic Volume RenderingCsébfalvi, Balázs / Mroz, Lukas / Hauser, Helwig / König, Andreas / Gröller, Eduard et al. | 2001
- 461
-
Tensor Topology Tracking: A Visualization Method for Time‐Dependent 2D Symmetric Tensor FieldsTricoche, X. / Scheuermann, G. / Hagen, H. et al. | 2001
- 471
-
A Unified Subdivision Scheme for Polygonal ModelingMaillot, Jérôme / Stam, Jos et al. | 2001
- 480
-
Valence‐Driven Connectivity Encoding for 3D MeshesAlliez, Pierre / Desbrun, Mathieu et al. | 2001
- 490
-
Coarse‐to‐fine surface simplification with geometric guaranteesBoissonnat, Jean‐Daniel / Cazals, Frédéric et al. | 2001
- 500
-
Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface DecompositionEhmann, Stephen A. / Lin, Ming C. et al. | 2001
- 522
-
Spatial Patches ‐ A Primitive for 3D Model RepresentationIvanov, D. / Kuzmin, Ye. et al. | 2001
- xv
-
Rendering: Input and OutputRushmeier, H. et al. | 2001
- xvi
-
Why Games Will Be the Preeminent Art Form of the 21stCenturyHecker, Chris et al. | 2001
- xvii
-
Are Points the Better Graphics Primitives?Gross, Markus et al. | 2001
-
Rendering of Natural Phenomena - Real-Time Cloud RenderingHarris, M.J. et al. | 2001
-
Visibility - Ray Tracing Triangular Bézier PatchesRoth, S.H.Martin et al. | 2001
-
Subdivision & Compression - Valence-Driven Connectivity Encoding for 3D MeshesAlliez, P. et al. | 2001
-
Meshes - Detection of Salient Curvature Features on Polygonal SurfacesWatanabe, H. et al. | 2001
-
Animation - Artist-Directed Inverse-Kinematics Using Radial Basis Function InterpolationRose III, C.F. et al. | 2001
-
Physics Based Modelling - Modeling Dynamic Hair as a ContinuumHadap, S. et al. | 2001
-
Rendering of Natural Phenomena - Animation of Soap Bubble Dynamics, Cluster Formation and CollisionDurikovic, R. et al. | 2001
-
Animation - Fast Cloth Animation on Walking AvatarsVassilev, T. et al. | 2001
-
Colour Section| 2001
-
Capture & Animation - Integrating Behavioural Animation TechniquesMonzani, J.-S. et al. | 2001
-
Physics Based Modelling - Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive MeshesWu, X. et al. | 2001
-
Rendering of Natural Phenomena - Fast Simulation and Rendering Techniques for Fluid ObjectsKunimatsu, A. et al. | 2001
-
Visualisation and Rendering 2 - Texture Mapping with Hard ConstraintsEckstein, I. et al. | 2001
-
Lighting Modelling - Flexible Image-Based Photometric Reconstruction using Virtual Light SourcesGibson, S. et al. | 2001
-
Invited Papers - Rendering: Input and OutputRushmeier, H. et al. | 2001
-
Virtual Environments - JAPE: A Prototyping System for Collaborative Virtual EnvironmentsStaadt, O.G. et al. | 2001
-
Extended Rendering - The Synthesis of Rock Textures in Chinese Landscape PaintingWay, D.-L. et al. | 2001
-
Extended Rendering - Tour Into the Picture using a Vanishing Line and its Extension to Panoramic ImagesKang, W. et al. | 2001
-
Visibility - Instant VisibilityWonka, P. et al. | 2001
-
Geometric Algorithms - Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface DecompositionEhmann, S.A. et al. | 2001
-
Visualisation and Rendering 1 - Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost ForestFelkel, P. et al. | 2001
-
Visualisation 1 - Mesh Optimization for Polygonized IsosurfacesOhtake, Y. et al. | 2001
-
Interactive Rendering - Perceptually Guided Corrective SplattingHaber, J. et al. | 2001
-
Interactive Rendering - Interactive Rendering with Coherent Ray TracingWald, I. et al. | 2001
-
Interactive Rendering - On-the-Fly Processing of Generalized LumigraphsSchirmacher, H. et al. | 2001
-
Computer Games - Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game EngineFreudenberg, B. et al. | 2001
-
Subdivision & Compression - Coarse-to-fine surface simplification with geometric guaranteesBoissonnat, J.-D. et al. | 2001
-
Invited Papers - Are Points the Better Graphics Primitives?Gross, M. et al. | 2001
-
Visualisation and Rendering 1 - 3D Metamorphosis Between Different Types of Geometric ModelsBreen, D.E. et al. | 2001
-
Physics Based Modelling - Modeling Stochastic Dynamical Systems for Interactive SimulationReissell, L.-M. et al. | 2001
-
Meshes - Feature Sensitive RemeshingVorsatz, J. et al. | 2001
-
Visibility - Hoops: 3D Curves as Conservative Occluders for Cell-VisibilityBrunet, P. et al. | 2001
-
Subdivision & Compression - A Unified Subdivision Scheme for Polygonal ModelingMaillot, J. et al. | 2001
-
Animation - Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression AnalysisKitamura, Y. et al. | 2001
-
Global Illumination Methods - Incremental Updates for Rapid Glossy Global IlluminationGranier, X. et al. | 2001
-
Visualisation 2 - Real-Time Volume DeformationsWestermann, R. et al. | 2001
-
Capture & Animation - A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical MethodsHauth, M. et al. | 2001
-
Visualisation and Rendering 2 - PC-based Real-time Texture Painting on Real World ObjectsIwakiri, Y. et al. | 2001
-
Meshes - Resampling Feature and Blend Regions in Polygonal Meshes for Surface Anti-AliasingBotsch, M. et al. | 2001
-
Computer Games - A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame CoherenceHalper, N. et al. | 2001
-
Global Illumination Methods - Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based IterationSzirmay-Kalos, L. et al. | 2001
-
Virtual Environments - Streaming of Complex 3D Scenes for Remote WalkthroughsTeler, E. et al. | 2001
-
Visualisation 1 - Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit SurfacesTanaka, S. et al. | 2001
-
Visualisation and Rendering 2 - Horizon Map CaptureRushmeier, H. et al. | 2001
-
Extended Rendering - Drawing for Illustration and Annotation in 3DBourguignon, D. et al. | 2001
-
Computer Games - A Dynamic Motion Control Technique for Human-like Articulated FiguresOshita, M. et al. | 2001
-
Visualisation 2 - Fast Visualization of Object Contours by Non-Photorealistic Volume RenderingCsébfalvi, B. et al. | 2001
-
Capture & Animation - A low cost 3D scanner Based on Structured LightRocchini, C. et al. | 2001
-
Visualisation 2 - Tensor Topology Tracking: A Visualization Method For Time-Dependent 2D Symmetric Tensor FieldsTricoche, X. et al. | 2001
-
Geometric Algorithms - Spatial Patches - A Primitive for 3D Model RepresentationIvanov, D. et al. | 2001
-
Global Illumination Methods - An Adaptive Method for Indirect Illumination Using Light VectorsSerpaggi, X. et al. | 2001
-
Invited Papers - Why Games Will Be the Preeminent Art Form of the 21st CenturyHecker, C. et al. | 2001
-
Geometric Algorithms - Linear Interval Estimations for Parametric Objects - Theory and ApplicationBühler, K. et al. | 2001
-
Visualisation and Rendering 1 - Rapid High Quality Compression of Volume Data for VisualizationGiang, N.Ky et al. | 2001
-
Lighting Modelling - Automatic Lighting Design using a Perceptual Quality MetricShacked, R. et al. | 2001
-
Lighting Modelling - Rendering Pearlescent Appearance Based On Paint-Composition ModellingErshov, S. et al. | 2001
-
Virtual Environments - Reflective Interaction in Virtual EnvironmentsLane, J.R.T. et al. | 2001
-
Visualisation 1 - Visualization of Isosurfaces with Parametric CubesMora, B. et al. | 2001